I noticed Kryonet sending/receiving an object I did not register to each connected member about every 5 seconds. It's probably just a couple byte and even for a couple thousand players would not up the server load much more then 1 kB/s but I need to know.
- Why is this?
- How large is this?
- Can I stop it or slow down the interval?
I remember I have read something about this when I was fiddling with Kryonet a view years ago but I cannot find that article anymore.
To be clear, on the received
override method in the Listener
. I start receiving packets that I did not register once a client joins the server. The amount of packets being send and received by the server increases linearly with the amount of clients connected to the server.