Recently my game has shown considerable rise in frozen frames on android vitals after introduction of ads.
I want to use FrameMetricsAggregator for monitoring which ad activities are causing this issue(app rendering is based on open gl apart from ads).
I added monitoring in my code as per documentation but the results are always null if i dont specify any activity in the construtor. Since ad show calls are void return types , im not sure how to monitor those specific activities.
Any ideas about how to achieve this?