I'm trying to code some Clojure style Agents in F# using MailboxProcessors. Here's what I have so far:
namespace GameEngine
type Agent<'T>(inital:'T) =
let mutable state:'T = inital
let queue = new MailboxProcessor<'T -> 'T>( fun inbox ->
let rec loop count =
async {
let! msg = inbox.Receive()
state <- msg(state)
return! loop(count + 1)
}
loop 0)
do
queue.Start()
member self.Send(action:'T -> 'T) =
queue.Post(action)
member self.Deref() =
state
So the basic idea is that we have a mutable state that can be updated by calling .Send(). My question is, will my messages ever be out of order? If msg A is sent before B will the async function above always process A before B?
Seems like there should be a class like this already in F#? Am I reinventing the wheel?