I'm working on a project and I require to send an audio stream to a Node.js server. I'm able to capture microphone sound with this function:
function micCapture(){
'use strict';
navigator.getUserMedia = navigator.getUserMedia || navigator.webkitGetUserMedia || navigator.mozGetUserMedia;
var constraints = {
audio: true,
video: false
};
var video = document.querySelector('video');
function successCallback(stream) {
window.stream = stream; // stream available to console
if (window.URL) {
video.src = window.webkitURL.createObjectURL(stream);
} else {
video.src = stream;
}
//Send audio stream
//server.send(stream);
}
function errorCallback(error) {
console.log('navigator.getUserMedia error: ', error);
}
navigator.getUserMedia(constraints, successCallback, errorCallback);
}
As you can see, I'm able to capture audio and play it on the website.
Now I want to send that audio stream to a Node.js server, and send it back to other clients. Like a voicechat, but I don't want to use WebRTC as I need the stream in the server. How can I achieve this? Can I use socket.io-stream to do this? In the examples I saw, they recorded the audio, and sent a file, but I need "live" audio.