I'm converting some old C++ code to use shared_ptr, unique_ptr and weak_ptr, and I keep running into design problems.
I have "generator" methods that return new objects, and accessor methods that return pointers to existing objects. At first glance the solution seems simple; return shared_ptr for new objects, and weak_ptr for accessors.
shared_ptr completely avoids dangling pointers, since if the object is ever deleted all of its shared and weak pointers know about it. But I keep running into cases where I'm not sure if there are cyclic references among my shared pointers. There are many classes and some of them point at each other; is it possible that at some point a cycle formed? The code is sufficiently complex that it's hard to tell - new classes are being created from instructions in a script file. So I don't know if shared_ptr is actually preventing memory leaks and have been manually deleting all objects, which seems to defeat the point.
I considered using unique_ptr instead, since I don't actually need shared ownership anywhere. (The old C++ code certainly didn't have any shared ownership, it's raw pointers only.) But I can't make weak_ptrs from a unique_ptr, so I have to use raw pointers as stand-ins for weak pointers. This solves the memory leak problem, but I can be left with dangling pointers when the unique_ptr is destroyed.
So it seems that I can have one or the other: bulletproof memory leak prevention or bulletproof dangling pointer prevention, but not both.
People have told me I need to keep the entire program structure in my head so I can verify there are no shared pointer cycles, but that seems error prone. My head is, after all, only so big. Is there a way to achieve memory safety while only needing to consider local code?
To me, that is the central tenement of OO programming, and it seems I have lost it in this case.