Follow up from my previously question:
I managed to make my enum to conform to Codable protocol, implemented init() and encode() and it seems to work.
enum UserState {
case LoggedIn(LoggedInState)
case LoggedOut(LoggedOutState)
}
enum LoggedInState: String {
case playing
case paused
case stopped
}
enum LoggedOutState: String {
case Unregistered
case Registered
}
extension UserState: Codable {
enum CodingKeys: String, CodingKey {
case loggedIn
case loggedOut
}
enum CodingError: Error {
case decoding(String)
}
init(from decoder: Decoder) throws {
let values = try decoder.container(keyedBy: CodingKeys.self)
if let loggedIn = try? values.decode(String.self, forKey: .loggedIn) {
self = .LoggedIn(LoggedInState(rawValue: loggedIn)!)
}
else if let loggedOut = try? values.decode(String.self, forKey: .loggedOut) {
self = .LoggedOut(LoggedOutState(rawValue: loggedOut)!)
}
else {
throw CodingError.decoding("Decoding failed")
}
}
func encode(to encoder: Encoder) throws {
var container = encoder.container(keyedBy: CodingKeys.self)
switch self {
case let .LoggedIn(value):
try container.encode(value.rawValue, forKey: .loggedIn)
case let .LoggedOut(value):
try container.encode(value.rawValue, forKey: .loggedOut)
}
}
}
class ViewController: UIViewController {
override func viewDidLoad() {
super.viewDidLoad()
let state = UserState.LoggedIn(.playing)
UserDefaults.standard.set(state, forKey: "state")
}
}
My problem is I don't know how to save it to UserDefaults. If I just save it like I do now I get the following error when running the app:
[User Defaults] Attempt to set a non-property-list object Codable.UserState.LoggedIn(Codable.LoggedInState.playing) as an NSUserDefaults/CFPreferences value for key state
2018-01-20 19:06:26.909349+0200 Codable[6291:789687]