In my WPF application I have a ScrollViewer
which is dynamically populated by DataBinding
and the use of a UserControl
. Imagine that my UserControl
is something simple that only contains a label, and the value displayed in the label comes from a list. So when I run the application it looks like below:
As you can see there are multiple instances of the UserControl
each with a different value that is dynamically populated. My goal is to export each of the UserControls
as a separate PNG. My EXPORT PNG
button click should do this.
So I looked around and found this example which works fine for exporting the entire content of the ScorllViewer
.
So I tried modifying it to achieve my goal, and I do get it to work to a certain extent, but not quite what I want.
Here's my code:
private void ExportPNG()
{
var dir = Directory.GetCurrentDirectory();
var file = "ITEM_{0}.PNG";
var height = 100.0; // Height of the UserControl
var width = mainSV.ActualWidth;
for (int i = 1; i <= ItemList.Count; i++)
{
var path = System.IO.Path.Combine(dir, string.Format(file, i));
Size size = new Size(width, height);
UIElement element = mainSV.Content as UIElement;
element.Measure(size);
element.Arrange(new Rect(new Point(0, 0), size));
RenderTargetBitmap renderTarget = new RenderTargetBitmap((int)width, (int)height, 96, 96, PixelFormats.Pbgra32);
VisualBrush sourceBrush = new VisualBrush(element);
DrawingVisual drawingVisual = new DrawingVisual();
DrawingContext drawingContext = drawingVisual.RenderOpen();
using (drawingContext)
{
drawingContext.DrawRectangle(sourceBrush, null, new Rect(new Point(0, 0), new Point(width, height)));
}
renderTarget.Render(drawingVisual);
PngBitmapEncoder encoder = new PngBitmapEncoder();
encoder.Frames.Add(BitmapFrame.Create(renderTarget));
using (FileStream stream = new FileStream(path, FileMode.Create, FileAccess.Write))
{
encoder.Save(stream);
}
}
}
Now this exports 5 PNGs (when my list has 5 items), bu they all contain the image of the first element:
And I figure the problem is likely where I do the drawingContext.DrawRectangle()
because my rectanble coordinates are always the same. So I tried changing it to the following, which I thought should work, but for some reason it just generates one PNG with the first UserControl
and 4 empty PNGs.
using (drawingContext)
{
drawingContext.DrawRectangle(sourceBrush, null, new Rect(new Point(0, (i-1) * height), new Point(width, height + ((i-1) * height))));
}
And the result:
What am I doing wrong here?
If you would like to run the code please find it here.