I have a bit of an issue. I can't seem to find a good way to distinguish whether Unity is firing a mouse up vs. a touch up event. By touch up I mean when the user releases their finger from the screen after touching something on a touch display.
The problem is this: I have an issue with game logic where the user both lets go of something they've selected with their mouse and SIMULTANEOUSLY touches / releases their touch to click a UI button (in other words, I'm trying to detect a mouse release only, or, a touch release only - how can I do that?). I've tried using both Input.GetMouseButtonUp(0)
as well as Input.GetMouseButton(0)
, but both change their state if its a touch up or a mouse button up event.
So how do you properly distinguish between the two? I even tried using the Touch.fingerId
property which works well to track / distinguish ONLY touch events, but, the problem is then that I still cannot distinguish ONLY mouse up with Input.GetMouseButton(0)
since it fires even in the event of a touch up.
Does anyone out there happen to know what the proper way would be to detect just a mouse release, or just a touch release, separately, in Unity?
Edit:
Someone didn't understand the problem at hand, so let's assume for a second you have a desktop device with touch support. Add this script:
void Update () {
if (Input.GetMouseButtonDown(0))
Debug.Log("Mouse button down.");
if (Input.GetMouseButtonUp(0))
Debug.Log("Mouse button up.");
}
If you click and HOLD with your mouse, while holding, you can touch and release with your finger, which will log Mouse button up.
, despite the fact that you did not release the mouse button. How can I distinguish between a mouse up vs. a touch release?