I have to write a Complex calculator logic which has 4 different components to be calculated brokerage, stockprice, admin charges & other charges. Each having a different logic and formulas.
So I decided to use Unity DI. I have a ContainerFactoryClass which resolves all classes which implements IChargeCalculator interface as shown below in the TotalAnnualCostCalculator constructor.
public class TotalAnnualCostCalculator
{
private readonly IUnityContainer container;
//Constructor
public TotalAnnualCostCalculator()
{
container = ContainerFactory.InitializeContainer();
ContainerFactory.SetupContainer(container);
}
public AnnualCostCharges CalculateTotalAnnualCost(Parameters product)
{
var calculators = container.ResolveAll<ICalculator>().ToList();
// Invoke calcualtion method
Parallel.ForEach(calculators, c =>
{
return c.CalculateAnnualCost(product);
});
}
}
Container Factory class:-
public static class ContainerFactory
{
public static IUnityContainer Container { get; private set; }
public static IUnityContainer InitializeContainer()
{
var container = new UnityContainer();
RegisterDependencies(container);
return container;
}
private static void RegisterDependencies(UnityContainer container)
{
container.RegisterType<ICalculatorStrategyFactory, CalculatorStrategyFactory>("Factory");
container.RegisterType<IEffectiveAnnualCostCalculator, InvestmentManagementChargeCalculator>("IMCChargeCalculator",
new InjectionConstructor(new ResolvedParameter<ICalculatorStrategyFactory>("Factory")));
//container.RegisterType<IEffectiveAnnualCostCalculator, AdministrationChargeCalculator>("AdministrationChargeCalculator");
container.RegisterType<IEffectiveAnnualCostCalculator, AdviceChargeCalculator>("AdviceChargeCalculator");
container.RegisterType<IEffectiveAnnualCostCalculator, OtherChargeCalculator>("OtherChargeCalculator");
container.RegisterType<IInvestmentManagementChargeCalculator, LumpSumIMCCalculator>("LumpSumIMCCalculator");
container.RegisterType<IInvestmentManagementChargeCalculator, DebitOrderIMCCalculator>("DebitOrderIMCCalculator");
}
public static void SetupContainer(IUnityContainer container)
{
Container = container;
}
}
Then any API consumes my Calculator.dll by just creating an instance of TotalAnnualCostCalculator and call a method like this.
var totalCharges = calc.CalculateTotalAnnualCost(prod);
My code reviewer says its better to use Factory Pattern ,as this tightly coupled to Unity Framework.
Please advise