Using a mask is probably as efficient as you can get. This is some algorithm you which is rather inefficient, but probably can be optimized to be close to the mask approach. This essentially does a mask but on lines.
The approach is:
Find equations of lines of all edges
Find bounding box
For each y within bounding box (or x, whichever is smaller), compute the edges which intersect with the horizontal line (y=yi) at that y, and find at which x they intersect.
For each x within the bounding box, find which number of edges to the right of x which the line y=yi intersect. If the number of edges is odd, then the point (x,y) is inside the polygon.
It does work on a simple square geometry.
import numpy as np
# taken from: https://stackoverflow.com/questions/20677795/how-do-i-compute-the-intersection-point-of-two-lines-in-python
def line(p1, p2):
A = (p1[1] - p2[1])
B = (p2[0] - p1[0])
C = (p1[0]*p2[1] - p2[0]*p1[1])
return A, B, -C
def intersection(L1, L2):
D = L1[0] * L2[1] - L1[1] * L2[0]
Dx = L1[2] * L2[1] - L1[1] * L2[2]
Dy = L1[0] * L2[2] - L1[2] * L2[0]
if D != 0:
x = Dx / D
y = Dy / D
return x,y
else:
return False
# polyPoints = np.array([0, 0, 4, 0,4, 4, 0, 4])
polyPoints = np.array([[3,5,7,8,9,5]])
polyPoints = polyPoints.reshape(-1, 2)
npoints = polyPoints.shape[0]
polyEgdes = []
for i in range(npoints):
point1, point2 = polyPoints[i, :], polyPoints[(i+1) % npoints, :]
polyEgdes.append(line(point1, point2))
# bounding box
boundingBox = np.vstack((polyPoints.min(axis=0), polyPoints.max(axis=0)))
inside_points = []
for y in range(boundingBox[0, 1], boundingBox[1, 1]):
x_intersect = []
for l in polyEgdes:
# y_ins should be same as y
insect_point = intersection(l, [0, y, 0])
if insect_point:
x_intersect.append(insect_point[0])
x_intersect = np.array(x_intersect)
for x in range(boundingBox[0, 0]+1, boundingBox[1, 0]-1):
x_int_points = x_intersect[(x_intersect - x) >= 0]
if len(x_int_points) % 2 == 1:
inside_points.append((x, y))
print(inside_points)