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So I know you can stimulate a keypress in C#, but my question is for example, I triggered an event, and I want the a specific key to be pressed. Now that can be done using this:

SendKeys.SendWait(somechar);

But what if I want to press a key for a specific amount of time? That can be done using this (Inside the event/trigger code block):

while(true)
{ SendKeys.SendWait(somechar); }

Although this would just cause the key to be a preponderance.

Now my question is, how do I actually make it so a key is being pressed the whole time (to keep the key pressed), and not that it would be pressed many times in a time instance instead?

Emanuel L
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