import pygame, sys
pygame.init()
display_width = 800
display_height = 500
white = (255, 255, 255)
display = pygame.display.set_mode((display_width, display_height))
pygame.display.set_caption('Pong')
clock = pygame.time.Clock()
platform_y = display_height * 0.38
def platform(color, x, y):
global platform_y
pygame.draw.rect(display, color, (x, y, 25, 100))
pygame.display.update()
clock.tick(80)
def ball():
pygame.draw.circle(display, white, (400, 250), 12)
pygame.display.update()
def game():
global platform_y
y_change = 0
while True:
platform(white, 100, platform_y)
platform(white, 675, platform_y)
ball()
for event in pygame.event.get():
if event.type == pygame.QUIT:
sys.exit(0)
elif event.type == pygame.KEYDOWN and event.key == pygame.K_ESCAPE:
sys.exit(0)
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_UP:
y_change -= 2
if event.key == pygame.K_DOWN:
y_change += 2
if event.type == pygame.KEYUP:
if event.key == pygame.K_UP or event.key == pygame.K_DOWN:
y_change = 0
platform_y += y_change
pygame.display.update()
clock.tick(80)
if __name__ == '__main__':
game()
I guess it's not the best code but I've been messing around with pygame and got to the point when I have to create Pong, although I'm not sure why the rectangles (platforms) are just getting higher instead of going up and down (I know that both platforms will rise together, will fix that, this is just for test)