It sounds like this is where you're at:
a) You don't want classes to create the additional classes they depend on, because that couples them together. Each class would have to know too much about the classes it depends on, such as their constructor arguments.
b) You create a factory to separate the creation of those objects.
c) You discover that the problem you had in (a) has now moved to (b), but it's exactly the same problem, only with more classes. Now your factory has to create class instances. But where will it get the constructor arguments it needs to create those objects?
One solution is using a DI container. If that is entirely familiar then that's 10% bad news and 90% good news. There's a little bit of a learning curve, but it's not bad. The 90% good news part is that you've reached a point where you realize you need it, and it's going to become an extraordinarily valuable tool.
When I say "DI container" - also called an "IoC (Inversion of Control) container," that refers to tools like Autofac, Unity, or Castle Windsor. I work primarily with Windsor so I use that in examples.
A DI container is a tool that creates objects for you without explicitly calling the constructors. (This explanation is 100% certain to be insufficient - you'll need to Google more. Trust me, it's worth it.)
Suppose you have a class that depends on several abstractions (interfaces.) And the implementations of those interfaces depend on more abstractions:
public class ClassThatDependsOnThreeThings
{
private readonly IThingOne _thingOne;
private readonly IThingTwo _thingTwo;
private readonly IThingThree _thingThree;
public ClassThatDependsOnThreeThings(IThingOne thingOne, IThingTwo thingTwo, IThingThree thingThree)
{
_thingOne = thingOne;
_thingTwo = thingTwo;
_thingThree = thingThree;
}
}
public class ThingOne : IThingOne
{
private readonly IThingFour _thingFour;
private readonly IThingFive _thingFive;
public ThingOne(IThingFour thingFour, IThingFive thingFive)
{
_thingFour = thingFour;
_thingFive = thingFive;
}
}
public class ThingTwo : IThingTwo
{
private readonly IThingThree _thingThree;
private readonly IThingSix _thingSix;
public ThingTwo(IThingThree thingThree, IThingSix thingSix)
{
_thingThree = thingThree;
_thingSix = thingSix;
}
}
public class ThingThree : IThingThree
{
private readonly string _connectionString;
public ThingThree(string connectionString)
{
_connectionString = connectionString;
}
}
This is good because each individual class is simple and easy to test. But how in the world are you going to create a factory to create all of these objects for you? That factory would have to know/contain everything needed to create every single one of the objects.
The individual classes are better off, but composing them or creating instances becomes a major headache. What if there are parts of your code that only need one of these - do you create another factory? What if you have to change one of these classes so that now it has more or different dependencies? Now you have to go back and fix all your factories. That's a nightmare.
A DI container (again, this example is using Castle.Windsor) allows you to do this. At first it's going to look like more work, or just moving the problem around. But it's not:
var container = new WindsorContainer();
container.Register(
Component.For<ClassThatDependsOnThreeThings>(),
Component.For<IThingOne, ThingOne>(),
Component.For<IThingTwo, ThingTwo>(),
Component.For<IThingThree, ThingThree>()
.DependsOn(Dependency.OnValue("connectionString", ConfigurationManager.ConnectionStrings["xyz"].ConnectionString)),
Component.For<IThingFour,IThingFour>(),
Component.For<IThingFive, IThingFive>(),
Component.For<IThingSix, IThingSix>()
);
Now, if you do this:
var thing = container.Resolve<ClassThatDependsOnThreeThings>();
or
var thingTwo = container.Resolve<IThingTwo>();
as long as you've registered the type with the container and you've also registered whatever types are needed to fulfill all the nested dependencies, the container creates each object as needed, calling the constructor of each object, until it can finally create the object you asked for.
Another detail you'll probably notice is that none of these classes create the things they depend on. There is no new ThingThree()
. Whatever each class depends on is specified in its constructor. That's one of the fundamental concepts of dependency injection. If a class just receives and instance of IThingThree
then it really never knows what the implementation is. It only depends on the interface and doesn't know anything about the implementation. That works toward Dependency Inversion, the "D" in SOLID. It helps protect your classes from getting coupled to specific implementation details.
That's very powerful. It means that, when properly configured, at any point in your code you can just ask for the dependency you need - usually as an interface - and just receive it. The class that needs it doesn't have to know how to create it. That means that 90% of the time you don't even need a factory at all. The constructor of your class just says what it needs, and container provides it.
(If you actually do need a factory, which does happen in some cases, Windsor and some other containers help you to create one. Here's an example.)
Part of getting this to work involves learning how to configure the type of application you're using to use a DI container. For example, in an ASP.NET MVC application you would configure the container to create your controllers for you. That way if your controllers depend on more things, the container can create those things as needed. ASP.NET Core makes it easier by providing its own DI container so that all you have to do is register your various components.
This is an incomplete answer because it describes what the solution is without telling you how to implement it. That will require some more searching on your part, such as "How do I configure XYZ for dependency injection," or just learning more about the concept in general. One author called it something like a $5 term for a $.50 concept. It looks complicated and confusing until you try it and see how it works. Then you'll see why it's built into ASP.NET Core, Angular, and why all sorts of languages use dependency injection.
When you reach the point - as you have - where you have the problems that DI solves, that's really exciting because it means you realize that there must be a better, cleaner way to accomplish what you're trying to do. The good news is that there is. Learning it and using it will have a ripple effect throughout your code, enabling you to better apply SOLID principles and write smaller classes that are easier to unit test.