Hello i am trying to make an offscreen render with opengl. I already read answers to question How to render offscreen on OpenGL?. I set up everything like in top answer, but opengl doesn't draw on framebuffer. At least i can get data from it. There's example. What am i doing wrong?
#define GLEW_STATIC
#define FREEGLUT_STATIC
#include "GL\glew.h"
#include "GL\freeglut.h"
#include <cstdio>
void RenderFunction(void);
GLuint fbo, render_buf;
unsigned char *data = new unsigned char[256 * 256 * 4]();
int main(int argc, char** argv) {
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGBA);
glutCreateWindow("Lel");
glewInit();
glGenFramebuffers(1, &fbo); //
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo); //
glGenRenderbuffers(1, &render_buf); // (1) Comment this section
glBindRenderbuffer(GL_RENDERBUFFER, render_buf); //
glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA, 256, 256); //
glFramebufferRenderbuffer(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, render_buf); //
glutDisplayFunc(RenderFunction);
glClearColor(1.0f, 1.0f, 1.0f, 0.0f);
glEnable(GL_LINE_SMOOTH);
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glHint(GL_LINE_SMOOTH_HINT, GL_NICEST);
glutMainLoop();
}
void RenderFunction(void)
{
glClear(GL_COLOR_BUFFER_BIT);
glBegin(GL_QUADS);
glColor4f(1.0f, 1.0f, 0.0f, 0.5f);
glVertex2f(1.0f, 1.0f);
glVertex2f(-1.0f, 1.0f);
glVertex2f(-1.0f, -1.0f);
glVertex2f(1.0f, -1.0f);
glEnd();
glFlush();
glReadBuffer(GL_COLOR_ATTACHMENT0); // (2) Comment first line and uncomment second
//glReadBuffer(GL_BACK); //
glReadPixels(0, 0, 256, 256, GL_RGBA, GL_UNSIGNED_BYTE, data);
printf("begin:\n");
for (int i = 0; i < 8; i++) {
printf("%d ", data[i]);
}
printf("\n");
printf("end:\n");
for (int i = 256 * 256 * 4 - 8; i < 256 * 256 * 4; i++) {
printf("%d ", data[i]);
}
printf("\n\n");
//glutSwapBuffers(); // (3) uncomment buffer swap
}