Here is the situation: I have a form frmCompanyMasterEdit which inherits frmBaseEdit, which inherits frmBase, which inherits System.Windows.Forms.Form
. These are all WinForms.
So, I am trying to get frmCompanyMasterEdit (a form that lets the user edit details about a company; really all forms but this is just for example) to be 4K compatible, which is why I have changed the property from Me.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font
to Me.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Dpi
in all of the mentioned forms on the inheritance chain (frmBase, frmBaseEdit, frmCompanyMaster).
The problem is that it is far too big when I view it on a 4k (3840x2160) display scaled at 200%. The forms were doing great beforehand, but all I did was change this one property and it made my forms huge when I pull them up now. I am not sure why. I am using VB.NET, Visual Studio 2017 running Windows 10. We don't have the resources to upgrade to WPF.
frmBase.designer.vb - Me.AutoScaleDimensions = New System.Drawing.SizeF(192.0!, 192.0!)
app.manifest file below
<?xml version="1.0" encoding="utf-8"?>
<asmv1:assembly manifestVersion="1.0" xmlns="urn:schemas-microsoft-com:asm.v1" xmlns:asmv1="urn:schemas-microsoft-com:asm.v1" xmlns:asmv2="urn:schemas-microsoft-com:asm.v2" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
<assemblyIdentity version="1.0.0.0" name="MyApplication.app"/>
<trustInfo xmlns="urn:schemas-microsoft-com:asm.v2">
<security>
<requestedPrivileges xmlns="urn:schemas-microsoft-com:asm.v3">
<!-- UAC Manifest Options
If you want to change the Windows User Account Control level replace the
requestedExecutionLevel node with one of the following.
<requestedExecutionLevel level="asInvoker" uiAccess="false" />
<requestedExecutionLevel level="requireAdministrator" uiAccess="false" />
<requestedExecutionLevel level="highestAvailable" uiAccess="false" />
Specifying requestedExecutionLevel node will disable file and registry virtualization.
If you want to utilize File and Registry Virtualization for backward
compatibility then delete the requestedExecutionLevel node.
-->
<requestedExecutionLevel level="asInvoker" uiAccess="false" />
</requestedPrivileges>
</security>
</trustInfo>
<compatibility xmlns="urn:schemas-microsoft-com:compatibility.v1">
<application>
<!-- A list of all Windows versions that this application is designed to work with.
Windows will automatically select the most compatible environment.-->
<!-- If your application is designed to work with Windows Vista, uncomment the following supportedOS node-->
<!--<supportedOS Id="{e2011457-1546-43c5-a5fe-008deee3d3f0}"></supportedOS>-->
<!-- If your application is designed to work with Windows 7, uncomment the following supportedOS node-->
<!--<supportedOS Id="{35138b9a-5d96-4fbd-8e2d-a2440225f93a}"/>-->
<!-- If your application is designed to work with Windows 8, uncomment the following supportedOS node-->
<!--<supportedOS Id="{4a2f28e3-53b9-4441-ba9c-d69d4a4a6e38}"></supportedOS>-->
<!-- If your application is designed to work with Windows 8.1, uncomment the following supportedOS node-->
<!--<supportedOS Id="{1f676c76-80e1-4239-95bb-83d0f6d0da78}"/>-->
</application>
</compatibility>
<!-- Add in each application's manifest to make application DPI aware-->
<asmv3:application xmlns:asmv3="urn:schemas-microsoft-com:asm.v3">
<asmv3:windowsSettings
xmlns="http://schemas.microsoft.com/SMI/2005/WindowsSettings">
<dpiAware>True</dpiAware>
</asmv3:windowsSettings>
</asmv3:application>
<!-- Enable themes for Windows common controls and dialogs (Windows XP and later) -->
<!-- <dependency>
<dependentAssembly>
<assemblyIdentity
type="win32"
name="Microsoft.Windows.Common-Controls"
version="6.0.0.0"
processorArchitecture="*"
publicKeyToken="6595b64144ccf1df"
language="*"
/>
</dependentAssembly>
</dependency>-->
</asmv1:assembly>
Title edit: sorry, not "4K compatible" since they're technically compatible in 4k, I meant to look good / sharp in 4K.