This is in p5.js which includes most javascript functions! I am trying to make a save-file for my game. By this I mean: the user presses the save button in my game. It updates an array that is saved on a file included in the game package, the player keeps playing. How would I do something like this (creating files that can be accessed by my code and changed).
var SM = {
//save files
sf1: [1,0,0,0,0],
[0,0,0,0,0],
[0,0,0,0,0],
sf2: [1,0,0,0,0],
[0,0,0,0,0],
[0,0,0,0,0],
sf3: [1,0,0,0,0],
[0,0,0,0,0],
[0,0,0,0,0],
};
One more thing (FOR PROCESSING CODERS FROM HERE ON): I tried to use processing functions like saveStrings(); and loadStrings(); but I couldn't get saveStrings() to save to a specific location nor could I properly load a txt file. Here is the code I used for that:
var result;
function preload() {
result = loadStrings('assets/nouns.txt');
}
function setup() {
background(200);
var ind = floor(random(result.length));
text(result[ind], 10, 10, 80, 80);
}
I had a folder called assets within the sketch folder and assets had a txt file called nouns with strings in it (downloaded from saveStrings then manually moved) but the sketch wont go past the loading screen?