i got a little problem with my project. I have a Server written in Java and some clients written in html/js. Connecting works somehow, but as soon as i want to send a message from the client to the server it returns an error: "Uncaught InvalidStateError: Failed to execute 'send' on 'WebSocket': Still in CONNECTING state"
Hopefully some of you awesome guys can look over my code and help me :)
Server Code:
Server.java
public class Server {
static ArrayList<Clients> clientsArrayList = new ArrayList<>();
private static int clientCount = 1;
private static int port;
private static ServerSocket ss;
private Socket socket;
private Clients clienthandler;
static boolean isRunning = true;
public Server(int port) throws IOException {
this.port = port;
setSs(new ServerSocket(port));
}
public void run() throws IOException {
while (isRunning) {
log("Listening on " + port + "...");
socket = getSs().accept();
log("Receiving client... " + socket);
BufferedReader in = new BufferedReader(new InputStreamReader(socket.getInputStream()));
PrintWriter out = new PrintWriter(socket.getOutputStream());
String s;
while ((s = in.readLine()) != null) {
log(s);
if (s.isEmpty()) {
break;
}
}
log("Creating a new handler for this client...");
clienthandler = new Clients(socket, "Client " + clientCount, in, out);
Thread t = new Thread(clienthandler);
clientsArrayList.add(clienthandler);
log("Added to client list");
t.start();
clientCount++;
GUI.texttoclientlog();
}
}
public static ServerSocket getSs() {
return ss;
}
public static void setSs(ServerSocket ss) {
Server.ss = ss;
}
public void log(String logtext) {
System.out.println(logtext);
GUI.texttolog(logtext);
}
}
Clients.java
public class Clients implements Runnable {
private String name;
final BufferedReader in;
final PrintWriter out;
Socket socket;
boolean isloggedin;
public Clients(Socket socket, String name, BufferedReader in, PrintWriter out) {
this.out = out;
this.in = in;
this.name = name;
this.socket = socket;
this.isloggedin = true;
}
@Override
public void run() {
String received;
while (true) {
try {
// receive the string
received = in.readLine();
System.out.println(received);
GUI.messagehandler(this.getName() + ": " + received);
if (received.equals("logout")) {
this.isloggedin = false;
this.socket.close();
break;
}
this.in.close();
this.out.close();
this.out.flush();
this.out.flush();
} catch (IOException e) {
e.printStackTrace();
}
}
}
public String getName() {
return name;
}
}
And the JS client code:
<script>
var connection;
connection = new WebSocket("ws://localhost:6788/");
console.log("connection established");
connection.onmessage = function (e) { console.log(e.data); };
connection.onopen = () => conn.send("Connection established");
connection.onerror = function (error) {
console.log("WebSocket Error" + error);
};
function Send() {
if (connection.readyState === 1) {
connection.send("test");
}
console.log("error sending");
}
</script>