Edit: This post is no duplicate of mine. I am trying to extract the audio data as binary, got no problems with playing the audio file as separate as I mentioned before.
I am trying to extract audio from a video file on client-side by using Web Audio Api.
var audioContext = new(window.AudioContext || window.webkitAudioContext)();
fileData = new Blob([input.files[0]]);
var videoFileAsBuffer = new Promise(getBuffer);
videoFileAsBuffer.then(function (data) {
audioContext.decodeAudioData(data).then(function (decodedAudioData) {
mySoundBuffer = decodedAudioData;
soundSource = audioContext.createBufferSource();
soundSource.buffer = mySoundBuffer;
// soundSource.connect(audioContext.destination);
// soundSource.start();
});
When I uncomment the two lines at the end, I am hearing the sound of the uploaded video file. Though, when I create a link to download the file with the help of getChannelData
method, it's almost the same size as video file.
I was expecting decodedAudioData
to have only audio binary data, and send that to my webservice, which is the only one I need. However, that didn't work out as I expected. Anyone knows a way to extract audio of a video file on client-side? Thanks in advance.
Here is the getBuffer
method in case anyone wants to know:
function getBuffer(resolve) {
var reader = new FileReader();
reader.onload = function () {
var arrayBuffer = reader.result;
resolve(arrayBuffer);
}
reader.readAsArrayBuffer(fileData);
}
Edit: I was able to decode the video file and get audiobuffer by using OfflineAudioContext inside decodeAudioData function.
var offlineAudioContext = new OfflineAudioContext(2, 44100 * 100, 44100);
var soundSource = offlineAudioContext.createBufferSource();
...
soundSource.connect(offlineAudioContext.destination);
soundSource.start();
offlineAudioContext.startRendering().then(function (renderedBuffer) {
console.log(renderedBuffer); // outputs audiobuffer
var song = audioContext.createBufferSource();
song.buffer = renderedBuffer;
song.connect(audioContext.destination);
song.start();
}).catch(function (err) {
console.log('Rendering failed: ' + err);
});
renderedBuffer
is an audiobuffer, had no problem outputting the data, tested with Audacity's import raw data option. But the problem is, the new file (filled with renderedBuffer.getChannelData(0)
) has higher size than the original video has. Isn't that supposed to have lower size since it only contains audio of the video file?