I have a table view where depending on the cell class it will download an image from Firebase. I've noticed when using the app that cells with the same cell identifier will show the previous downloaded image before showing the new one. This is what I have before changing it.
override func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
if tableData[indexPath.row]["Image"] != nil {
let cell = tableView.dequeueReusableCell(withIdentifier: "imageNotesData", for: indexPath) as! ImageNotesCell
cell.notes.delegate = self
cell.notes.tag = indexPath.row
cell.notes.text = tableData[indexPath.row]["Notes"] as! String
guard let imageFirebasePath = tableData[indexPath.row]["Image"] else {
return cell }
let pathReference = Storage.storage().reference(withPath: imageFirebasePath as! String)
pathReference.getData(maxSize: 1 * 1614 * 1614) { data, error in
if let error = error {
print(error)
} else {
let image = UIImage(data: data!)
cell.storedImage.image = image
}
}
return cell
}
else {
let cell = tableView.dequeueReusableCell(withIdentifier: "notesData", for: indexPath) as! NotesCell
//let noteString = tableData[indexPath.row]["Notes"] as! String
cell.notes.text = tableData[indexPath.row]["Notes"] as! String
cell.notes.delegate = self
cell.notes.tag = indexPath.row
return cell
}
}
Knowing that this is not a good user experience and that it looks clunky, I tried to move the pathReference.getData
to where I setup the data but the view appears before my images finish downloading. I have tried to use a completion handler but I'm still having issues.
override func viewWillAppear(_ animated: Bool) {
super.viewWillAppear(true)
getSectionData(userID: userID, city: selectedCity, completion: {(sectionString) in
self.setupTableCellView(userID: userID, city: selectedCity, section: sectionString) { (tableData) in
DispatchQueue.main.async(execute: {
self.cityName?.text = selectedCity
self.changeSections.setTitle(sectionString, for: .normal)
self.currentSectionString = sectionString
self.setupTableData(tableDataHolder: tableData)
})
}
})
}
func setupTableCellView(userID: String, city: String, section: String, completion: @escaping ([[String:Any]]) -> () ) {
let databaseRef = Database.database().reference().child("Users").child(userID).child("Cities").child(city).child(section)
var indexData = [String:Any]()
var indexDataArray = [[String:Any]]()
databaseRef.observeSingleEvent(of: .value, with: { (snapshot) in
for dataSet in snapshot.children {
let snap = dataSet as! DataSnapshot
//let k = snap.key
let v = snap.value
indexData = [:]
for (key, value) in v as! [String: Any] {
//indexData[key] = value
if key == "Image" {
//let pathReference = Storage.storage().reference(withPath: value as! String)
print("before getImageData call")
self.getImageData(pathRef: value as! String, completion: {(someData) in
print("before assigning indexData[key]")
indexData[key] = someData
print("after assigning indexData[key]")
})
} else {
indexData[key] = value
}
}
indexDataArray.append(indexData)
}
completion(indexDataArray)
})
}
func getImageData(pathRef: String, completion: @escaping(UIImage) -> ()) {
let pathReference = Storage.storage().reference(withPath: pathRef as! String)
pathReference.getData(maxSize: 1 * 1614 * 1614, completion: { (data, error) in
if let error = error {
print(error)
} else {
let image = UIImage(data:data!)
print("called before completion handler w/ image")
completion(image!)
}
})
}
I don't know if I am approaching this the right way but I think I am. I'm also guessing that the getData
call is async and that is why it will always download after showing the table view.