I am trying to write a program that draws a line of circles with mouseDragged, like MS paint does. I have successfully gotten my program to draw a circle when I click. I have also been successful in getting my program to draw a circle when I drag the mouse; however, this doesn't leave a line of circles behind wherever I dragged. It simply drags the same circle around. I am trying to get my program to leave a trail of circles behind where I am dragging but I am pretty confused on why my program wont do so.
package assignment_11;
import java.awt.*;
import java.awt.event.MouseEvent;
import java.awt.event.MouseListener;
import java.awt.event.MouseMotionListener;
import javax.swing.*;
public class Canvas extends JComponent implements MouseListener, MouseMotionListener{
private int x, x1;
private int y, y1;
public Canvas() {
addMouseMotionListener(this);
addMouseListener(this);
}
public static void main(String[] args) {
//creates new JFrame, sets Exit On Close, sets visible
JFrame window = new JFrame();
window.add(new Canvas());
window.pack();
window.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
window.setVisible(true);
}
public Dimension getPreferredSize() {
return new Dimension(640,480);
}
@Override
public void mouseClicked(MouseEvent arg0) {
System.out.println(arg0);
x = arg0.getX();
y = arg0.getY();
repaint();
}
@Override
public void mouseEntered(MouseEvent arg0) {
System.out.println(arg0);
}
@Override
public void mouseExited(MouseEvent arg0) {
System.out.println(arg0);
}
@Override
public void mousePressed(MouseEvent arg0) {
System.out.println(arg0);
}
@Override
public void mouseReleased(MouseEvent arg0) {
System.out.println(arg0);
}
public void paintComponent(Graphics g) {
g.fillOval(x, y, 10, 10);
g.fillOval(x1, y1, 10, 10);
}
@Override
public void mouseDragged(MouseEvent arg0) {
System.out.println(arg0);
x1 = arg0.getX();
y1 = arg0.getY();
repaint();
}
@Override
public void mouseMoved(MouseEvent arg0) {
System.out.println(arg0);
}
}
Any help is appreciated!