You are coming at this from an interesting perspective. The first thing to note is that you're dealing with two levels of text: a JSON document and a string within it.
Synopsis: You don't need to write code to decode it. Use a library that deserializes JSON into objects, such as Newtonsoft's JSON.Net.
But, first, Unicode. Unicode is a character set with a bit of a history. Unlike almost every character set, 1) it has more than one encoding, and 2) it is still growing. A couple of decades ago, it had <65636 codepoints and that was thought to be enough. So, encoding each codepoint with as 2-byte integer was the plan. It was called UCS-2 or, simply, the Unicode encoding. (Microsoft has stuck with Encoding.Unicode in .NET, which causes some confusion.)
Aside: Codepoints are identified for discussion using the U+ABCD (hexadecimal) format.
Then the Unicode consortium decided to add more codepoints: all the way to U+10FFFF. For that, encodings need at least 21 bits. UTF-32, integers with 32 bits, is an obvious solution but not very dense. So, encodings that use a variable number of code units where invented. UTF-8 uses one to four 8-bit code units, depending on the codepoint.
But a lot of languages were adopting UCS-2 in the 1990s. Documents, of course, can be transformed at will but code that processes UCS-2 would break without a compatible encoding for the expanded character set. Since U+D800 to U+DFFF where unassigned, UCS-2 could stay the same and those "surrogate codepoints" could be used to encode new codepoints. The result is UTF-16. Each codepoint is encoded in one or two 16-bit code units. So, programs that processed UCS-2 could automatically process UTF-16 as long as they didn't need to understand it. Programs written in the same system could be considered to be processing UTF-16, especially with libraries that do understand it. There is still the hazard of things like string length giving the number of UTF-16 code units rather than the number of codepoints, but it has otherwise worked out well.
As for the \ud83e\udd14 notation, languages use Unicode in their syntax or literal strings desired a way to accept source files in a non-Unicode encoding and still support all the Unicode codepoints. Being designed in the 1990s, they simply wrote the UCS-2 code units in hexadecimal. Of course, that too is extended to UTF-16. This UTF-16 code unit escaped syntax allows intermediary systems to handle source code files with a non-Unicode encoding.
Now, JSON is based on JavaScript and JavaScript's strings are sequences of UTF-16 code units. So JSON has adopted th UTF-16 code unit escaped syntax from JavaScript. However, it's not very useful (unless you have to deal with intermediary systems that can't be made to use UTF-8 or treat files they don't understand as binary). The old JSON standard requires JSON documents exchanged between systems to be encoded with UTF-8, UTF-16 or UTF-32. The new RFC8259 requires UTF-8.
So, you don't have "UTF-8 text", you have Unicode text encoding with UTF-8. The text itself is a JSON document. JSON documents have names and values that are Unicode text as sequences of UTF-16 code units with escapes allowed. Your document has the codepoint U+1F914 written, not as "" but as "\ud83e\udd14".
There are plenty of libraries that transform JSON to objects so you shouldn't need to decode the names or values in a JSON document. To do it manually, you'd recognize the escape prefix and take the next 4 characters as the bits of a surrogate, extracting the data bits, then combine them with the bits from the paired surrogate that should follow.