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I using Unity JsonConvert.DeserializeObject to load my saves as a class. It works on Win and Mac, but on SOME versions of Linux, unity parsing float 1.00 like 100, and -0.05 as 0. Is it depends on local?

Maybe someone knows how to avoid and it inside unity, or has a universal floating format. Please give a hint without changing to another JSON serializer if it is possible.

Thanks

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