I using Unity JsonConvert.DeserializeObject to load my saves as a class. It works on Win and Mac, but on SOME versions of Linux, unity parsing float 1.00 like 100, and -0.05 as 0. Is it depends on local?
Maybe someone knows how to avoid and it inside unity, or has a universal floating format. Please give a hint without changing to another JSON serializer if it is possible.
Thanks