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I've been trying to get into C++ and OpenGL development and such, but I've run into an issue I can't seem to figure out with the following code:

int main() {
std::cout << "Attempting to load" << std::endl;

if (!glfwInit()) {
    std::cout << "Error loading GLFW" << std::endl;
    return 0;
}
else {
    std::cout << "Loaded GLFW" << std::endl;
}

using namespace kreezyEngine;
using namespace graphics;

Window window("Kreezy Engine", 800, 600);

while (!window.isClosed()) {
    window.update();
}

return 0;

}

Now, the code works fine, it's just that I noticed it took 30 seconds to even create the window. After some debugging, I noticed that "Attempting to load" is being printed, but it takes around 30 seconds for "Loaded GLFW" to be printed in the console. I feel like thats really slow to initialize glfw, as the tutorial im watching takes no more than a second.

Any help?

Thanks :)

Kreezy K
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