I have a 3D wire-frame consisting of 3D points and edges. How do I go about identifying sets of vertices forming a face of the 3D object?
I am using QT
and want to render a 3D object given its point set and edge set. The best I have been able to do is given three points forming a triangular face, I am able to render it in 3D. But how to do the same given more points and edges? Or, alternatively, how to break down the set in sets of 3 points forming a triangular face?