Using lock
a the disadvantage of preventing concurrent readings.
An efficient solution which does not require changing the collection type is to use a ReaderWriterLockSlim
private static readonly ReaderWriterLockSlim _lock = new ReaderWriterLockSlim();
With the following extension methods:
public static class ReaderWriterLockSlimExtensions
{
public static void ExecuteWrite(this ReaderWriterLockSlim aLock, Action action)
{
aLock.EnterWriteLock();
try
{
action();
}
finally
{
aLock.ExitWriteLock();
}
}
public static void ExecuteRead(this ReaderWriterLockSlim aLock, Action action)
{
aLock.EnterReadLock();
try
{
action();
}
finally
{
aLock.ExitReadLock();
}
}
}
which can be used the following way:
_lock.ExecuteWrite(() => DoggieList.Add(new Doggie()));
_lock.ExecuteRead(() =>
{
// safe iteration
foreach (MyDoggie item in DoggieList)
{
....
}
})
And finally if you want to build your own collection based on this:
public class SafeList<T>
{
private readonly ReaderWriterLockSlim _lock = new ReaderWriterLockSlim();
private readonly List<T> _list = new List<T>();
public T this[int index]
{
get
{
T result = default(T);
_lock.ExecuteRead(() => result = _list[index]);
return result;
}
}
public List<T> GetAll()
{
List<T> result = null;
_lock.ExecuteRead(() => result = _list.ToList());
return result;
}
public void ForEach(Action<T> action) =>
_lock.ExecuteRead(() => _list.ForEach(action));
public void Add(T item) => _lock.ExecuteWrite(() => _list.Add(item));
public void AddRange(IEnumerable<T> items) =>
_lock.ExecuteWrite(() => _list.AddRange(items));
}
This list is totally safe, multiple threads can add or get items in parallel without any concurrency issue. Additionally, multiple threads can get items in parallel without locking each other, it's only when writing than 1 single thread can work on the collection.
Note that this collection does not implement IEnumerable<T>
because you could get an enumerator and forget to dispose it which would leave the list locked in read mode.