it boils down to there being a manager class that keeps track of one instance of a variety of classes and their states. You may use this singleton "instance" of these sub classes, but I want to be able to say MySubClass::instance() and then have it get the correct instance from the manager without having to write it in each sub class.
You can implement the managed classes using CRTP ("Curiously recurring template pattern") so a base class knows the derived class types and can then delegate that information to the manager class.
Try something like this:
#include <map>
#include <typeinfo>
#include <typeindex>
class Base {
public:
virtual ~Base() {}
};
class Manager
{
private:
static std::map<std::type_index, Base*> m_instances;
public:
template<typename T>
static void addInstance(Base *inst) {
if (!m_instances.insert(std::make_pair(std::type_index(typeid(T)), inst)).second)
throw ...; // only 1 instance allowed at a time!
}
template<typename T>
static void removeInstance() {
auto iter = m_instances.find(std::type_index(typeid(T)));
if (iter != m_instances.end())
m_instances.erase(iter);
}
template<typename T>
static T* getInstance() {
auto iter = m_instances.find(std::type_index(typeid(T)));
if (iter != m_instances.end())
return static_cast<T*>(iter->second);
return nullptr;
}
};
std::map<std::type_index, Base*> Manager::m_instances;
template<class Derived>
class A : public Base
{
public:
A() {
Manager::addInstance<Derived>(this);
}
~A() {
Manager::removeInstance<Derived>();
}
static Derived* getInstance() {
return Manager::getInstance<Derived>();
}
};
class B : public A<B>
{
...
};
class C : public A<C>
{
...
};
B b_inst;
C c_inst;
...
B *pB = B::getInstance();
if (pB) ...
C *pC = C::getInstance();
if (pC) ...
Live Demo