I have a Camera class that at the moment simply returns how many available cameras there are connected to the computer. A Camera object is created my PhotoProcessor class (QWidget) and then moved to another thread because I noticed some slight hanging when checking for available cameras:
in photoprocessor.cpp
void PhotoProcessor::GetAvailableCameras()
{
//Create new camera to go and fetch number of cameras.
Camera *camera_connection = new Camera;
//Create thread and send away.
QThread *thread = new QThread;
camera_connection->moveToThread(thread);
connect(camera_connection, SIGNAL(CameraCountSignal(int)), this, SLOT(CameraCountSlot(int)));
connect(thread, SIGNAL(started()), camera_connection, SLOT(GetAvailableCameras()));
connect(camera_connection, SIGNAL(CloseCameraThreadSignal()), thread, SLOT(quit()));
connect(camera_connection, SIGNAL(CloseCameraThreadSignal()), camera_connection, SLOT(deleteLater()));
connect(thread, SIGNAL(finished()), thread, SLOT(deleteLater()));
thread->start();
return;
}
camera.h
#ifndef CAMERA_H
#define CAMERA_H
#include <QObject>
#include <QCamera>
#include <QCameraInfo>
class Camera : public QObject
{
Q_OBJECT
public:
Camera();
public slots:
void GetAvailableCameras();
signals:
void CameraCountSignal(int);
void CloseCameraThreadSignal();
};
#endif // CAMERA_H
camera.cpp
#include "camera.h"
Camera::Camera()
{
}
void Camera::GetAvailableCameras()
{
QList<QCameraInfo> cameras = QCameraInfo::availableCameras();
emit CameraCountSignal(cameras.size());
emit CloseCameraThreadSignal();
return;
}
When running QCameraInfo::availableCameras() from photoprocessor.cpp it says that there is a single camera connected which is correct, however no matter what I do, the threaded Camera object can never detect the camera i.e. size of cameras is zero.
What is happening here?