It doesn't crash when I comment out the gameloop, and I can't figure out what is going on here. When I run the code through the debugger it says that there is an attribute error: '_ModuleLock' object has no attribute 'name'. Other searches on google hasn't really helped me, I'm still very new please help thank you.
code:
import pygame, sys, random
from pygame.locals import*
WINWIDTH = 1200
WINHEIGHT = 800
CARDTHUMBWIDTH = 50
CARDTHUMBHEIGHT = 80
FPS = 30
FPSCLOCK = pygame.time.Clock()
DISPLAYSURF = pygame.display.set_mode((WINWIDTH,WINHEIGHT))
pygame.display.set_caption('NBA Card Game')
pygame.init()
lakersDeck = ['Lakers_01.png', 'Lakers_02.png', 'Lakers_03.png', 'Lakers_04.png', 'Lakers_05.png',
'Lakers_06.png', 'Lakers_07.png', 'Lakers_08.png', 'Lakers_09.png', 'Lakers_10.png',
'Lakers_11.png', 'Lakers_12.png', 'Lakers_13.png', 'Lakers_14.png', 'Lakers_15.png',
'Lakers_16.png', 'Lakers_17.png', 'Lakers_18.png', 'Lakers_19.png', 'Lakers_20.png']
#shuffling deck, getting first hand, deleting drawn cards from deck
shuffleDeck = random.sample(lakersDeck, len(lakersDeck))
playerDeck = shuffleDeck
playerHand = []
playerHand.append(playerDeck[0])
playerHand.append(playerDeck[1])
playerHand.append(playerDeck[2])
playerHand.append(playerDeck[3])
for cards in range(4):
del playerDeck[0]
print(playerDeck)
print(playerHand)
#display playmat etc
font = pygame.font.SysFont(None, 30)
userTextPrompt = "20, 725"
playMat = pygame.image.load('playmat.png')
detailBox = pygame.image.load('detailBox.png')
DISPLAYSURF.blit(playMat, (0,0))
#defining images and rects
IMAGES = {
0: pygame.image.load(playerHand[0]),
1: pygame.image.load(playerHand[1]),
2: pygame.image.load(playerHand[2]),
3: pygame.image.load(playerHand[3])}
RECTS = [pygame.Rect(17, 635, 50, 80), pygame.Rect(75, 635, 50, 80),
pygame.Rect(133, 635, 50, 80), pygame.Rect(191, 635, 50, 80)]
#game loop
while True:
currentImageIndex = None
mouse_pos = pygame.mouse.get_pos()
for i, rect in enumerate(RECTS):
if rect.collidepoint(mouse_pos):
currentImageIndex = i
break
if currentImageIndex is not None:
DISPLAYSURF.blit(IMAGES[currentImageIndex], RECTS[currentImageIndex])
FPSCLOCK.tick(FPS)
pygame.display.update()
pygame.display.update()
error:
Traceback (most recent call last):
File "C:/Users/shyot/Desktop/python/Bball Card/Cards/main3.py", line 1, in <module>
import pygame, sys, random
File "<frozen importlib._bootstrap>", line 968, in _find_and_load
File "<frozen importlib._bootstrap>", line 148, in __enter__
File "<frozen importlib._bootstrap>", line 174, in _get_module_lock
File "<frozen importlib._bootstrap>", line 59, in __init__
File "<frozen importlib._bootstrap>", line 59, in __init__
File "C:\Users\shyot\AppData\Local\Programs\Python\Python36\lib\bdb.py", line 48, in trace_dispatch
return self.dispatch_line(frame)
File "C:\Users\shyot\AppData\Local\Programs\Python\Python36\lib\bdb.py", line 66, in dispatch_line
self.user_line(frame)
File "C:\Users\shyot\AppData\Local\Programs\Python\Python36\lib\idlelib\debugger.py", line 24, in user_line
self.gui.interaction(message, frame)
AttributeError: '_ModuleLock' object has no attribute 'name'