I want to write a program that draws a surface (X * Y
) evenly.I already have an approach for this at the moment, but it doesn't quite work yet and is also very slow. Since this approach is far too slow, I do not want to pursue it much further.
At the beginning there is always the first point and the last one - so with an area of 10 x 10
the pixel at position 0
and the pixel at position 99
.
Then the next best pixel must be found, i.e. the one with the largest distance. This is relatively easy with only two points - (99 - 0 / 2)
so 49
or 48
.
Now you have to look for the next best one again. So (49 - 0) / 2
or if 48 was taken before (99 - 48) / 2
so 24
/25
or 74
/75
.
This process must be repeated until the correct sequence is found.
0,99,49,74,24,36,61,86,12,42,67,92,6,18,30,55,80,45,70,95,3,9,15,21,27,33,39,52,58,64,77,83,89,47,72,97,1,4,7,10,13,16,19,22,25,28,31,34,37,40,43,50,53,56,59,62,65,68,75,78,81,84,87,90,93,2,5,8,11,14,17,20,23,26,29,32,35,38,41,44,46,48,51,54,57,60,63,66,69,71,73,76,79,82,85,88,91,94,96,98
I also added a small example here, which shows how it should work. The function getElementOrder
should be replaced by a mathematical expression to get the fastest possible solution.
// define variables
const width = 20; // this will be > 2100
const height = 20; // this will be > 1600
const size = 20;
let elements = {};
// create all cells
for (let x = 0; x < width; x++) {
for (let y = 0; y < height; y++) {
let id = x + y * height;
let div = document.createElement("div");
div.style.border = "solid 1px black";
div.style.width = size + "px";
div.style.height = size + "px";
div.style.position = "absolute";
div.style.left = x * size + "px";
div.style.top = y * size + "px";
div.style.backgroundColor = "#F0F0F0";
let textDiv = document.createElement("div");
textDiv.innerHTML = id;
textDiv.style.position = "absolute";
textDiv.style.fontSize = "6pt";
textDiv.style.top = "1px";
textDiv.style.right = "1px";
div.appendChild(textDiv);
document.body.appendChild(div);
elements[id] = div;
}
}
function getElementOrder(width, height) {
/* BAD SLOW CODE START - This sould be better: */
const length = width * height;
const order = [0, length -1];
const result = [0, length -1];
while (order.length !== length) {
let index = 0;
let diff = 0;
for (let i = 0, m = order.length - 1; i < m; i++) {
let localDiff = order[i+1] - order[i];
if (localDiff > diff) {
index = i;
diff = localDiff;
}
}
let offset = Math.floor(diff/2);
let value = order[index] + offset;
order.splice(index + 1, 0, value);
result.push(value);
}
return result;
/* BAD SLOW CODE END */
}
// get the draw order
let order = getElementOrder(width, height);
// change color of each pixel in draw order
let interval = setInterval(() => {
if (order.length === 0) {
clearInterval(interval);
return;
}
const value = order.shift();
elements[value].style.backgroundColor = "#00abab";
}, 10);
Are there any mathematical approaches to solve this problem? You are welcome to post better solutions, approaches or links to mathematical formulas for this problem here.