Is there any way to make a UIPickerView "spin" like for a lottery. I would like make an UIPickerView and a button. When the user press the button, I would like the UIPickerView to spin for a while, and then stop at a random place. Is that possible?
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You can have a look at this awesome library in order to animate your app. But you need a designer or some knowledge for After Effect animations. https://github.com/airbnb/lottie-ios – Mar 29 '18 at 13:26
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Possible duplicate of [How do I decrease the speed in which a row is selected in a PickerView?](https://stackoverflow.com/questions/43740187/how-do-i-decrease-the-speed-in-which-a-row-is-selected-in-a-pickerview) – J. Doe Mar 29 '18 at 14:22
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finally I made images on top of each other with constraints, and animates the bottom constraint :) UIPickerView is not suitable for this – J. Doe Mar 29 '18 at 14:22
1 Answers
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I think you are looking for this:
pick.selectRow(10, inComponent: 0, animated: true)
But if you want to see a full example I made this for you.
class ViewController: UIViewController, UIPickerViewDataSource{
@IBOutlet var pick: UIPickerView!
var myArr = [Int]()
var myT = Timer()
override func viewDidLoad() {
super.viewDidLoad()
for element in 0...100 {
myArr.append(element)
}
myT = Timer.scheduledTimer(timeInterval: 3, target: self, selector: #selector(ViewController.movePicker), userInfo: nil, repeats: true)
}
//MARK: - move picker
func movePicker() {
let position = Int(arc4random_uniform(89) + 10)
pick.selectRow(position, inComponent: 0, animated: true)
pick.showsSelectionIndicator = true
if position == 50 || position == 72 || position == 90 || position == 35 {
myT.invalidate()
let alert = UIAlertController(title: "You Won!!", message: "Congratulations!!!", preferredStyle: .alert)
let buttonOK = UIAlertAction(title: "OK", style: UIAlertActionStyle.default, handler: nil)
let playAgain = UIAlertAction(title: "Play Again!", style: .default, handler: { (action) in
self.myT = Timer.scheduledTimer(timeInterval: 3, target: self, selector: #selector(ViewController.movePicker), userInfo: nil, repeats: true)
})
alert.addAction(buttonOK)
alert.addAction(playAgain)
present(alert, animated: true, completion: nil)
}
}
//MARK: - picker
func numberOfComponents(in pickerView: UIPickerView) -> Int {
return 1
}
func pickerView(_ pickerView: UIPickerView, numberOfRowsInComponent component: Int) -> Int {
return myArr.count
}
func pickerView(_ pickerView: UIPickerView, titleForRow row: Int, forComponent component: Int) -> String? {
return "\( myArr[row])"
}
}
I hope it's helped you

Gowtham Sooryaraj
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