I am trying to read values from the joystick using simple C++ techniques and Windows. My aim is to write a program that sends a keyboard command whenever the joystick signal exceeds a predefined threshold. The keyboard command will be picked up by whichever window would be active at the time.
My C++ coding skills are limited so I wish to do this in the simplest way, preferably within one main().
Up to now I have managed to register the joystick.
But I stumbled across the first problem, which is how to use GetRawInputData(). I found a lot of examples about this within a win32 structure, but am struggling to translate this to a simple main().
My code till now is the following:
#include <windows.h>
#include <iostream>
RAWINPUTDEVICE Rid[1];
int main()
{
UINT bufferSize;
Rid[0].usUsagePage = 0x01;
Rid[0].usUsage = 0x05;
Rid[0].dwFlags = 0;
Rid[0].hwndTarget = 0;
if (RegisterRawInputDevices(Rid, 1, sizeof(Rid[0])) == FALSE)
{
std::cout << "Registration failed" << std::endl;
return 1;
}
else
{
std::cout << "Registration OK" << std::endl;
while (1)
{
// This is the part in which I would like to read the joystick values
// and determine whether to send a keyboard event or not.
}
}
return 0;
}
Can you help?
Thanks.
UPDATE
Following the suggestion to use joyGetInput(), here is the updated code:
#include<Windows.h>
#include<iostream>
#include<time.h>
using namespace std;
#define mid 32767
#define trig 1804
#define reset 1475
int main()
{
JOYINFO pos;
UINT result;
SYSTEMTIME st;
INPUT xi, yi, zi;
int i = 0;
int state[6] = { 0,0,0,0,0,0 };
int uu = mid + trig;
int ul = mid + reset;
xi.type = INPUT_KEYBOARD;
yi.type = INPUT_KEYBOARD;
zi.type = INPUT_KEYBOARD;
while (1)
{
result = joyGetPos(i, &pos);
if (result != JOYERR_NOERROR)
{
cout << "JoyID " << i << " returned an error. Trying the next one." << endl;
i++;
if (i > 15)
{
cout << "Reached the maximum allowed attempts. Exiting." << endl;
return 1;
}
}
else
{
//GetSystemTime(&st);
//cout << st.wHour << ":" << st.wMinute << ":" << st.wSecond << ":" << st.wMilliseconds << "\tX: " << pos.wXpos << "\tY: " << pos.wYpos << "\tZ: " << pos.wZpos << endl;
if (pos.wXpos > uu && state[0] == 0)
{
xi.ki.wVk = 0x30;
xi.ki.dwFlags = 0;
SendInput(1, &xi, sizeof(INPUT));
state[0] = 1;
GetSystemTime(&st);
cout << "Key down - X axis" << endl;
cout << st.wHour << ":" << st.wMinute << ":" << st.wSecond << ":" << st.wMilliseconds << "\tX: " << pos.wXpos << "\tY: " << pos.wYpos << "\tZ: " << pos.wZpos << endl;
}
if (pos.wXpos < ul && state[0] == 1)
{
xi.ki.wVk = 0x30;
xi.ki.dwFlags = KEYEVENTF_KEYUP;
SendInput(1, &xi, sizeof(INPUT));
state[0] = 0;
GetSystemTime(&st);
cout << "Key up - X axis" << endl;
cout << st.wHour << ":" << st.wMinute << ":" << st.wSecond << ":" << st.wMilliseconds << "\tX: " << pos.wXpos << "\tY: " << pos.wYpos << "\tZ: " << pos.wZpos << endl;
}
}
}
return 0;
}
My new question now is: How do you simulate a long key press? I would like the target window to behave just like a user kept pressing on the key. With the above code, the key is issued only once.