right now i'm experimenting with SceneKit DebugOptions. i'm trying to update/ show Scenekits Debug Options in real time, using switch controllers from a Popover ViewController.
i've tried many things, like UserDefaults, Delegation and Protocols, but stil i wasn't able to see the result in real time, every time i have to kill the app en relaunch it to see the results.
so, i would be greatfull if someone would have an answer to my question :D
extension i added to my MainVC
extension ViewController: UIPopoverPresentationControllerDelegate, DebugOptions {
func wireFrameEnabled(enabled: Bool) {
if enabled == true {
print(enabled)
}
}
func showCameraEnabled(enabled: Bool) {
}
func showAllDebugOptions(enabled: Bool) {
}
override func prepare(for segue: UIStoryboardSegue, sender: Any?) {
guard let popoverController = segue.destination.popoverPresentationController, let button = sender as? UIButton else { return }
popoverController.delegate = self
popoverController.sourceRect = button.bounds
let debugMenuVC = popoverController.presentedViewController as! DebugMenuVC
debugMenuVC.delegate? = self
}
func adaptivePresentationStyle(for controller: UIPresentationController) -> UIModalPresentationStyle {
return .none
}
}
Protocol
protocol DebugOptions {
func wireFrameEnabled(enabled: Bool)
func showCameraEnabled(enabled: Bool)
func showAllDebugOptions(enabled: Bool)
}
DebugMenuVC
class DebugMenuVC: UIViewController {
@IBOutlet weak var bgView: UIView!
@IBOutlet weak var showWireFrameSwitch: UISwitch!
@IBOutlet weak var showCameraSwitch: UISwitch!
@IBOutlet weak var showAllSwitch: UISwitch!
var delegate: DebugOptions?
override func viewWillLayoutSubviews() {
preferredContentSize = CGSize(width: 150, height: 300)
}
override func viewDidLoad() {
super.viewDidLoad()
buttonCheck()
}
override func viewWillAppear(_ animated: Bool) {
super.viewWillAppear(animated)
}
@IBAction func aSwitchBtnWasPressed( _ sender: UISwitch ) {
if (sender.tag == 0) && (sender.isOn == true) {
userDefaults.set(true, forKey: SHOW_WIRE_FRAME)
delegate?.wireFrameEnabled(enabled: true)
} else if (sender.tag == 0) && (sender.isOn == false) {
userDefaults.set(false, forKey: SHOW_WIRE_FRAME)
delegate?.wireFrameEnabled(enabled: false)
}
}
func buttonCheck() {
if userDefaults.bool(forKey: SHOW_WIRE_FRAME) == true{
showWireFrameSwitch.isOn = true
} else {
showWireFrameSwitch.isOn = false
}
}
}