im having some trouble trying to animate a click on my virus object, what i want is that when someone clicks it goes down and the up again, just like someone clicked it.Im also trying to turn the object into a clickable object, changing the cursor as it passes on top of the object, however im not able to achieve this, my code is:
import pygame
from os import path
import random
img_dir = path.join(path.dirname(__file__), "img")
width = 480
height = 600
fps = 30
# Cores
white = (255, 255, 255)
black = (0, 0, 0)
red = (255, 0 ,0)
green = (0, 255, 0)
blue = (0, 0, 255)
yellow = (255, 255, 0)
# Iniciar o game
pygame.init()
pygame.mixer.init()
screen = pygame.display.set_mode((width, height))
pygame.display.set_caption("Trojan Clicker")
clock = pygame.time.Clock()
font_name = pygame.font.match_font("arial")
def draw_text(surf, text, size, x , y):
font = pygame.font.Font(font_name, size)
text_surface = font.render(text, True, white)
text_rect = text_surface.get_rect()
text_rect.midtop = (x, y)
surf.blit(text_surface, text_rect)
class Player(pygame.sprite.Sprite):
def __init__(self):
pygame.sprite.Sprite.__init__(self)
self.image = pygame.transform.scale(player_img, (100, 76))
self.image.set_colorkey(black)
self.rect = self.image.get_rect()
self.screen_rect = screen.get_rect()
self.rect.centerx = width / 2
self.rect.bottom = height / 2
self.speedy = 0
def update(self):
self.speedy = 0
# load all game graphics
background = pygame.image.load(path.join(img_dir, "background.png")).convert()
background_rect = background.get_rect()
player_img = pygame.image.load(path.join(img_dir, "first.png")).convert()
all_sprites = pygame.sprite.Group()
player = Player()
all_sprites.add(player)
clicks = 0
# Loop
running = True
while running:
# Fps
clock.tick(fps)
# Eventos
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
elif event.type == pygame.MOUSEBUTTONDOWN:
# 1 is the left mouse button, 2 is middle, 3 is right.
if event.button == 1:
# `event.pos` is the mouse position.
if player.rect.collidepoint(event.pos):
# Increment the number.
clicks += 1
Player.speedy = -5
# Updates
all_sprites.update()
# Draw / render X
screen.fill(black)
screen.blit(background, background_rect)
all_sprites.draw(screen)
draw_text(screen, str(clicks), 18, width / 2, 10)
# Depois de desenhar tudo, "flip" o display
pygame.display.flip()
pygame.quit()
I would like to thank everyone in advance for any help provided Bernardo