I have an app that uses AVCaptureSession to process video. I like to write with zero memory leaks, and proper handling of all objects.
That's why this post - How to properly release an AVCaptureSession - was tremendously helpful - Since [session stopRunning] is asynchronous, you can't just stop the session and continue to release the holding object.
So that's solved. This is the code:
// Releases the object - used for late session cleanup
static void capture_cleanup(void* p)
{
CaptureScreenController* csc = (CaptureScreenController*)p;
[csc release]; // releases capture session if dealloc is called
}
// Stops the capture - this stops the capture, and upon stopping completion releases self.
- (void)stopCapture {
// Retain self, it will be released in capture_cleanup. This is to ensure cleanup is done properly,
// without the object being released in the middle of it.
[self retain];
// Stop the session
[session stopRunning];
// Add cleanup code when dispatch queue end
dispatch_queue_t queue = dispatch_queue_create("capture_screen", NULL);
dispatch_set_context(queue, self);
dispatch_set_finalizer_f(queue, capture_cleanup);
[dataOutput setSampleBufferDelegate: self queue: queue];
dispatch_release(queue);
}
Now I come to support app interruptions as a phone call, or pressing the home button. In case application enters background, I'd like to stop capturing, and pop my view controller.
I can't seem to do it at the applicationDidEnterBackground context. dealloc is never called, my object remains alive, and when I reopen the app the frames just start coming in automatically.
I tried using beginBackgroundTaskWithExpirationHandler but to no avail. It didn't change much.
Any suggestions? Thanks!