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Is there a way to implement SSAO in a 3d scene in LibGDX?

My project extends ApplicationAdapter and uses a ModelBatch to render ModelInstances.

Thanks

TinFellow
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  • The answer to your question is: yes. Although my guess is that's not really the answer you are looking for. If so, make sure to carefully read the topics in: https://stackoverflow.com/help/asking. – Xoppa Apr 04 '18 at 18:02
  • Thanks for the response. @Xoppa . Do you know of any articles of websites which explain the incorporation of ambient occlusion in LibGDX? I haven't been able to find anything. – TinFellow Apr 04 '18 at 18:55

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