I am making a tiny framework for games with pygame, on which I wish to implement basic code to quickly start new projects. This will be a module that whoever uses should just create a folder with subfolders for sprite classes, maps, levels, etc. My question is, how should my framework module load these client modules? I was considering to design it so the developer could just pass to the main object the names of the directories, like:
game = Game()
game.scenarios = 'scenarios'
Then game will append 'scenarios' to sys.path and use __import__()
. I've tested and it works.
But then I researched a little more to see if there were already some autoloader in python, so I could avoid to rewrite it, and I found this question Python modules autoloader?
Basically, it is not recommended to use a autoloader in python, since "explicit is better than implicit" and "Readability counts".
That way, I think, I should compel the user of my module to manually import each of his/her modules, and pass these to the game instance, like:
import framework.Game
import scenarios
#many other imports
game = Game()
game.scenarios = scenarios
#so many other game.whatever = whatever
But this doesn't looks good to me, not so confortable. See, I am used to work with php, and I love the way it works with it's autoloader. So, the first exemple has some problability to crash or be some trouble, or is it just not 'pythonic'?
note: this is NOT an web application