I want to use one canvas as background for my <section>
i saw some post like this one Use <canvas> as a CSS background and try some things but nothing work and i cant figure whats wrong. Maybe it can be done right through js.
This is my js to create canvas
/**/ /* ---- CORE ---- */
/**/var canvas = document.createElement('canvas');
var firstblock = document.getElementById('ifb');
/**/var context = canvas.getContext('2d');
/**/var windowWidth = canvas.width = document.getElementById("ifb").offsetWidth +1;
/**/var windowHeight = canvas.height = document.getElementById("ifb").offsetHeight +1;
/**/canvas.id = 'canvas';
firstblock.appendChild(canvas)
/**/ /* ---- CORE END ---- */
/* ---- CREATING ZONE ---- */
/* ---- SETTINGS ---- */
var numberParticlesStart = 100;
var particleSpeed = 20.3;
var velocity = 0.9;
var circleWidth = 200;
/* ---- INIT ---- */
var particles = [];
var getRandomFloat = function getRandomFloat(min, max) {
return Math.random() * (max - min) + min;
};
/* ---- Particle ---- */
function Particle(x, y) {
this.x = x;
this.y = y;
this.vel = {
x: getRandomFloat(-20, 20) / 100,
y: getRandomFloat(-20, 20) / 100,
min: getRandomFloat(2, 10),
max: getRandomFloat(10, 100) / 10
};
this.color = 'rgba(255, 255, 255, 0.25)';
}
Particle.prototype.render = function () {
context.beginPath();
context.fillStyle = this.color;
context.arc(this.x, this.y, 1, 0, Math.PI * 2);
context.fill();
};
Particle.prototype.update = function () {
var forceDirection = {
x: getRandomFloat(-1, 1),
y: getRandomFloat(-1, 1)
};
if (Math.abs(this.vel.x + forceDirection.x) < this.vel.max) {
this.vel.x += forceDirection.x;
}
if (Math.abs(this.vel.y + forceDirection.y) < this.vel.max) {
this.vel.y += forceDirection.y;
}
this.x += this.vel.x * particleSpeed;
this.y += this.vel.y * particleSpeed;
if (Math.abs(this.vel.x) > this.vel.min) {
this.vel.x *= velocity;
}
if (Math.abs(this.vel.y) > this.vel.min) {
this.vel.y *= velocity;
}
this.testBorder();
};
Particle.prototype.testBorder = function () {
if (this.x > windowWidth) {
this.setPosition(this.x, 'x');
} else if (this.x < 0) {
this.setPosition(windowWidth, 'x');
}
if (this.y > windowHeight) {
this.setPosition(this.y, 'y');
} else if (this.y < 0) {
this.setPosition(windowHeight, 'y');
}
};
Particle.prototype.setPosition = function (pos, coor) {
if (coor === 'x') {
this.x = pos;
} else if (coor === 'y') {
this.y = pos;
}
};
/* ---- Functions ----*/
function loop() {
var i = void 0;
var length = particles.length;
for (i = 0; i < length; i++) {
particles[i].update();
particles[i].render();
}
requestAnimationFrame(loop);
}
/* ---- START ---- */
function init() {
var i = void 0;
for (i = 0; i < numberParticlesStart; i++) {
var angle = Math.random() * 360;
particles.push(new Particle(windowWidth * 0.5 + Math.cos(angle) * circleWidth, windowHeight * 0.5 - Math.sin(angle) * circleWidth));
}
}
init();
window.onresize = function () {
windowWidth = canvas.width = window.innerWidth;
windowHeight = canvas.height = window.innerHeight;
particles = [];
context.clearRect(0, 0, windowWidth, windowHeight);
init();
};
loop();
And this is my html
<section style="height:100%;">
<div class="ip_first_block" id="ifb">
</div>
</section>
One of my attemps:
<section style="height:100%;background: -moz-element(#canvas)">
<div class="ip_first_block" id="ifb">
</div>
</section>