I have 2 applications: Xamarin.Android
client app that send value from SeekBar
over Wifi and WinForms
server that receive this value in real time. Everything works good but every time after ~40sec of data transferring android app throws System.Net.Sockets.SocketException
with message "Too many open files".
My server code thats receive data:
public void StartReceiving()
{
IPAddress localAdd = IPAddress.Parse(SERVER_IP);
TcpListener listener = new TcpListener(localAdd, PORT_NO);
listener.Start();
while (true)
{
Socket client = listener.AcceptSocket();
client.NoDelay = true;
var childSocketThread = new Thread( () =>
{
byte[] datareceived = new byte[1];
int size = client.Receive(datareceived);
for (int i = 0; i < size; i++)
{
Console.WriteLine(datareceived[0].ToString());
}
Console.WriteLine();
//client.Close();
});
childSocketThread.Start();
}
}
Client code which sends value from SeekBar:
private void Seek1_ProgressChanged(object sender, SeekBar.ProgressChangedEventArgs e)
{
TcpClient client = new TcpClient(SERVER_IP, PORT_NO);
NetworkStream nwStream = client.GetStream();
byte[] bytesToSend = new byte[1];
bytesToSend[0] = Convert.ToByte(e.Progress);
nwStream.Write(bytesToSend, 0, bytesToSend.Length);
}
So my question is, what causes this problem and how can I solve it?