I currently have code to move my "Player" around a surface using arrow keys, but I find the cube wiggles and doesn't move perfectly. So after a couple movements the coordinates are never perfect. Always something like 90.0012 or something related when I wanted it to be 90 per say. anyone have any suggestions? here's the code:
using System.Collections;
using UnityEngine;
public class TumblingCubes : MonoBehaviour
{
public float tumblingDuration = 0.2f;
void Update()
{
var dir = Vector3.zero;
if (Input.GetKey(KeyCode.UpArrow))
dir = Vector3.forward;
if (Input.GetKey(KeyCode.DownArrow))
dir = Vector3.back;
if (Input.GetKey(KeyCode.LeftArrow))
dir = Vector3.left;
if (Input.GetKey(KeyCode.RightArrow))
dir = Vector3.right;
if (dir != Vector3.zero && !isTumbling)
{
StartCoroutine(Tumble(dir));
}
}
bool isTumbling = false;
IEnumerator Tumble(Vector3 direction)
{
isTumbling = true;
var rotAxis = Vector3.Cross(Vector3.up, direction);
var pivot = (transform.position + Vector3.down * 0.5f) + direction * 0.5f;
var startRotation = transform.rotation;
var endRotation = Quaternion.AngleAxis(90.0f, rotAxis) * startRotation;
var startPosition = transform.position;
var endPosition = transform.position + direction;
var rotSpeed = 90.0f / tumblingDuration;
var t = 0.0f;
while (t < tumblingDuration)
{
t += Time.deltaTime;
transform.RotateAround(pivot, rotAxis, rotSpeed * Time.deltaTime);
yield return null;
}
transform.rotation = endRotation;
transform.position = endPosition;
isTumbling = false;
}
}