I am currently learning SDL2 and just managed to create a ping pong game. Some friends told me that I should start using classes for managing as an example player1 and player2. I know how to create a class but I do not understand how I would be able to pass SDL_Renderer between classes in order to render an object from within the class to the main.cpp file.
#include "SDL2/SDL.h"
#include "SDL2/SDL_render.h"
#include <iostream>
#include <windows.h>
#include <thread>
#include "player.h"
Player Player; //defining the class
const int WINDOW_WIDTH = 1280;
const int WINDOW_HEIGHT = 720;
int main(int argc, char *args[]) {
SDL_Init(SDL_INIT_EVERYTHING);
SDL_Window *window;
SDL_Renderer *renderer;
window = SDL_CreateWindow ("Test",
SDL_WINDOWPOS_CENTERED,
SDL_WINDOWPOS_CENTERED,
WINDOW_WIDTH,
WINDOW_HEIGHT,
0
);
if (window == NULL) {
std::cout << "Window could not load" << SDL_GetError() << std::endl;
return 0;
}
renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED);
while (running) //running is a bool (true) {
Player.draw();
}
SDL_DestroyWindow(window);
SDL_Quit();
return 0;
}
What do I have to do in my player.cpp draw function in order to draw an object on the screen?
Using C++ windows, compiling the code with g++ main.cpp player.cpp -o main.exe -IC:\MinGW\i686-w64-mingw32\include -LC:\MinGW\i686-w64-mingw32\lib -lmingw32 -lSDL2main -lSDL2