I am new to C++ programming, but have a background in Java programming. I am trying to create a Class using .cpp and .h files so that they can be included in any project. After implementing the following code below, I am receiving multiple errors such as "use of undefined type 'SUN'" and 'zsizei: undeclared identifier'. As far as I can tell, I've exactly followed various tutorials and references in the implementation, but I am sure there is an error in my code, or I would not be having any problems.
Here is sun.h:
#ifndef SUN_H
#define SUN_H
class Sun {
public:
void init(float xsize, float ysize, float zsize);
void draw();
private:
float xsizei; //size of interior
float ysizei; //size of interior
float zsizei; //size of interior
float xsizee; //size of exterior
float ysizee; //size of exterior
float zsizee; //size of exterior
float xySlices;
float yzSlices;
float thetaXY;
float thetaYZ;
float ratio;
};
#endif
Here is sun.cpp:
#ifdef _APPLE_
# include <GL/glew.h>
# include <GL/freeglut.h>
# include <OpenGL/glext.h>
#else
# include <GL/glew.h>
# include <GL/freeglut.h>
//# include <GL/glext.h>
#pragma comment(lib, "glew32.lib")
#endif
# include <math.h>
# include "sun.h"
# define PI 3.141569
class Sun {
public:
void init(float xsize, float ysize, float zsize);
void draw();
private:
float xsizei; //size of interior
float ysizei; //size of interior
float zsizei; //size of interior
float xsizee; //size of exterior
float ysizee; //size of exterior
float zsizee; //size of exterior
float xySlices = 36;
float yzSlices = 36;
float thetaXY = xySlices / (2 * PI);
float thetaYZ = yzSlices / (2 * PI);
float ratio = 0.8;
};
/**
* Object will be drawn with its origin in its center
*/
void Sun::init(float xs, float ys, float zs) {
xsizei = xs * ratio;
ysizei = ys * ratio;
zsizei = zs * ratio;
xsizee = xs * (1 - ratio);
ysizee = ys * (1 - ratio);
zsizee = zs * (1 - ratio);
}
/*
* Draw this object
*/
void Sun::draw() {
//first, draw the ball part
for (int i = 0; i < xySlices; i++) {
float yStart = ysizei / 2 * sin(thetaYZ * i);
float yEnd = ysizei / 2 * sin(thetaYZ * (i + 1));
float zStart = zsizei / 2 * sin(thetaYZ * i);
float zEnd = zsizei / 2 * sin(thetaYZ * (i + 1));
for (int j = 0; j < yzSlices; j++) {
float xStart = xsizei / 2 * cos(thetaXY * j);
float xEnd = xsizei / 2 * cos(thetaXY * (j + 1));
glVertex3f(xStart, yStart, zStart);
glVertex3f(xStart, yEnd, zEnd);
glVertex3f(xEnd, yEnd, zEnd);
glVertex3f(xEnd, yEnd, zEnd);
glVertex3f(xEnd, yStart, zStart);
glVertex3f(xStart, yStart, zStart);
}
}
}
I thought I might be duplicating the declarations, so I tried omitting the tings in sun.cpp which were already declared, but this did not fix the problem.
Here are the error messages I am receiving:
Severity Code Description Project File Line Suppression State
Error C2065 'ratio': undeclared identifier Proj c:\\sun.cpp 48
Error C2027 use of undefined type 'Sun' Proj c:\\sun.cpp 41
Error C2027 use of undefined type 'Sun' Proj c:\\sun.cpp 54
Error C2065 'zsizei': undeclared identifier Proj c:\\sun.cpp 44
Error C2065 'zsizei': undeclared identifier Proj c:\\sun.cpp 61
Error C2065 'zsizei': undeclared identifier Proj c:\\sun.cpp 62
Error C2065 'zsizee': undeclared identifier Proj c:\\sun.cpp 48
Error C2065 'yzSlices': undeclared identifier Proj c:\\sun.cpp 64
Error C2065 'ysizei': undeclared identifier Proj c:\\sun.cpp 43
Error C2065 'ysizei': undeclared identifier Proj c:\\sun.cpp 58
Error C2065 'ysizei': undeclared identifier Proj c:\\sun.cpp 59
Error C2065 'ysizee': undeclared identifier Proj c:\\sun.cpp 47
Error C2065 'xySlices': undeclared identifier Proj c:\\sun.cpp 56
Error C2065 'xsizei': undeclared identifier Proj c:\\sun.cpp 42
Error C2065 'xsizei': undeclared identifier Proj c:\\s...