So I'm getting an error which says
Object reference not set to an instance of an object Explode.LateUpdate () (at Assets/Scripts/Explode.cs:40)
I'm not sure why I get this error as everything works fine and I have the exact same script in a different scene without the error message. I'd love any help please.
I'm exploding my player with different coloured boxes.
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Explode : MonoBehaviour {
[System.Serializable]
public class ExplodeColours
{
public Color32[] Colours;
}
public static bool explode, explodeOnce;
public ParticleSystem Explodes;
private ParticleSystem explosionSystem;
public Transform player;
public List<ExplodeColours> ColoursList;
// Use this for initialization
void Start () {
PlayerPrefs.SetInt("SelectedChar", 0);
PlayerPrefs.Save();
explodeOnce = false;
explode = false;
}
// Update is called once per frame
void Update () {
if (explode == true)
{
explodeOnce = true;
PlayerExplode();
}
}
void LateUpdate()
{
if (explode)
{
ParticleSystem.Particle[] Particles = new ParticleSystem.Particle[explosionSystem.main.maxParticles];
//ParticleSystem.Particle[] Particles = new ParticleSystem.Particle[Explodes.main.maxParticles];
int NumParticlesAlive = explosionSystem.GetParticles(Particles);
for (int i = 0; i < NumParticlesAlive; i++)
{
Particles[i].startColor = (ColoursList[PlayerPrefs.GetInt("SelectedChar")].Colours[Random.Range(0, ColoursList[PlayerPrefs.GetInt("SelectedChar")].Colours.Length)]);
}
explosionSystem.SetParticles(Particles, NumParticlesAlive);
explode = false;
}
}
void PlayerExplode()
{
explosionSystem = Instantiate(Explodes, player.position, player.rotation);
explosionSystem.Play();
}
}