Like many other java students in college, I need to develop a maze program that solves the maze. My solveMaze method that implements recursion returned a stackoverflow runtime error. How do I solve this problem please? Does this have to do with my algorithm? Thanks in advance.
A) I created a solution maze that array that's going to hold the path to the exit.
B) Then, I implemented a method solveMaze()
that took a step toward the exit everytime it's called.
Note: The isWall()
method checks if the position you're moving to is a wall or not.
public void showPath() {
int[][] sol = new int[m.length][m[0].length];
for (int j = 0; j < sol.length; j++) {
for (int i = 0; i < sol[0].length; i++) {
sol[j][i] = m[j][i];
}
}
if (solveMaze(sol, m.length - 1, 0, exitCords) == false)
System.out.println("Solution doesn't exist");
else {
for (int y = 0; y < sol.length; y++) {
for (int x = 0; x < sol[0].length; x++) {
if (sol[y][x] == exitCords[0] && sol[y][x] == exitCords[1]) {
System.out.print("E ");
} else {
if (sol[y][x] == 1) {
System.out.print(" ");
} else if (sol[y][x] == 3) {
System.out.print("~");
} else {
System.out.print("# ");
}
}
}
System.out.println();
}
}
}
public boolean solveMaze(int[][] sol, int y, int x, int[] exitCords) {
//exitCords[] is a one-dimensional array that holds the x and y coordinate of the exit point on a maze.
if (y == exitCords[1] && x == exitCords[0]) {//Base Case
return true;
}
//North
if (!isWall(x, y - 1) && sol[y - 1][x] != 3) {
sol[y][x] = 3;//3 is assigned to positions you already visited.
y--;
sol[y][x] = 3;
//Implement recursion to call the solveMaze again on this line.
solveMaze(sol, y, x, exitCords);
return true;
}
//South
else if (!isWall(x, y + 1) && sol[y + 1][x] != 3) {
sol[y][x] = 3;
y++;
sol[y][x] = 3;
solveMaze(sol, y, x, exitCords);
return true;
}
//East
else if (!isWall(x + 1, y) && sol[y][x + 1] != 3) {
sol[y][x] = 3;
x++;
sol[y][x] = 3;
solveMaze(sol, y, x, exitCords);
return true;
}
//West
else if (!isWall(x - 1, y) && sol[y][x - 1] != 3) {
sol[y][x] = 3;
x--;
sol[y][x] = 3;
solveMaze(sol, y, x, exitCords);
return true;
}
/*The following line of code are to get out of dead ends and replace every position near a dead end with a wall*/
else if ((isWall(x, y - 1) && isWall(x, y + 1) && isWall(x + 1, y)) || (isWall(x, y - 1) && isWall(x, y + 1) && isWall(x - 1, y))
|| (isWall(x - 1, y) && isWall(x, y + 1) && isWall(x + 1, y)) || (isWall(x - 1, y) && isWall(x, y - 1) && isWall(x + 1, y))) {
if (isWall(x, y - 1) && isWall(x, y + 1) && isWall(x + 1, y)) {
sol[y][x] = 0;
solveMaze(sol, y, x - 1, exitCords);
return true;
}
if (isWall(x, y - 1) && isWall(x, y + 1) && isWall(x - 1, y)) {
sol[y][x] = 0;
solveMaze(sol, y, x + 1, exitCords);
return true;
}
if (isWall(x - 1, y) && isWall(x, y + 1) && isWall(x + 1, y)) {
sol[y][x] = 0;
solveMaze(sol, y - 1, x, exitCords);
return true;
}
if (isWall(x - 1, y) && isWall(x, y - 1) && isWall(x + 1, y)) {
sol[y][x] = 0;
solveMaze(sol, y + 1, x, exitCords);
return true;
}
}
return false;
}