I am creating a very basic game in Java for an English project that's due in a few days (any answers are appreciated!).
I am having problems with compiling and loading images: in my IDE, IntelliJ, I can easily load images but with a direct path such as src/main/resources/assets/image.png
. However I have my program structured so it works with Gradle and really I should only need assets/image.png
.
The main issue however, is when I run ./gradlew jar
to compile it into a executable .jar file, it never finds the image regardless of what kind of path I use.
Could anyone help give a few suggestions? I've tried many methods with ImageIO and such. I couldn't find a solution that worked on StackOverflow.
Here's my code: (some irrelevant things like KeyAdapters ommitted. This is really messy and bad code but I just would like for it to be functional)
public class Game implements Runnable {
final int WIDTH = 1000;
final int HEIGHT = 700;
JFrame frame;
Canvas canvas;
BufferStrategy bufferStrategy;
public Game() {
frame = new JFrame("Hamlet Game by Brian Shin");
JPanel panel = (JPanel) frame.getContentPane();
panel.setPreferredSize(new Dimension(WIDTH, HEIGHT));
panel.setLayout(null);
canvas = new Canvas();
canvas.setBounds(0, 0, WIDTH, HEIGHT);
canvas.setIgnoreRepaint(true);
panel.add(canvas);
canvas.addMouseListener(new MouseControl());
canvas.addKeyListener(new KeyControl());
frame.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
frame.pack();
frame.setResizable(false);
frame.setVisible(true);
canvas.createBufferStrategy(2);
bufferStrategy = canvas.getBufferStrategy();
canvas.requestFocus();
}
//Key adapter and Mouse stuff here
Sprite background;
Sprite hamlet;
public void initGame() {
// TESTING
/*ImageIcon bg = new ImageIcon("src/main/resources/bg.png");
background = new Sprite(bg.getImage(), 0, 0);
ImageIcon hammy = new ImageIcon("src/main/resources/hamlet.png");
hamlet = new Sprite(hammy.getImage(), 300, 300); */
BufferedImage bg;
BufferedImage hammy;
try {
bg = ImageIO.read(new File("src/main/resources/assets/bg.png")); // TODO: get it working with .jar compiler
hammy = ImageIO.read(new File("src/main/resources/assets/hamlet.png")); // src/main/resources/assets
background = new Sprite(bg, 0, 0);
hamlet = new Sprite(hammy, 300, 300);
} catch (IOException e) {
e.printStackTrace();
}
}
long desiredFPS = 60;
long desiredDeltaLoop = (1000*1000*1000)/desiredFPS;
boolean running = true;
public void run() {
long beginLoopTime;
long endLoopTime;
long currentUpdateTime = System.nanoTime();
long lastUpdateTime;
long deltaLoop;
initGame();
while(running) {
beginLoopTime = System.nanoTime();
render();
lastUpdateTime = currentUpdateTime;
currentUpdateTime = System.nanoTime();
update((int) ((currentUpdateTime - lastUpdateTime)/(1000*1000)));
endLoopTime = System.nanoTime();
deltaLoop = endLoopTime - beginLoopTime;
if(deltaLoop > desiredDeltaLoop) {
//Do nothing.
} else {
try {
Thread.sleep((desiredDeltaLoop - deltaLoop)/(1000*1000));
} catch(InterruptedException e) {
//Do nothing.
}
}
}
}
private void render() {
Graphics2D g = (Graphics2D) bufferStrategy.getDrawGraphics();
g.clearRect(0, 0, WIDTH, HEIGHT);
g.drawImage(background.getImage(), background.getX(), background.getY(), null);
render(g);
g.dispose();
bufferStrategy.show();
}
/**
* Update method.
*/
protected void update(int deltaTime) {
}
/**
* Main rendering method.
*/
protected void render(Graphics2D g) {
g.drawImage(hamlet.getImage(), hamlet.getX(), hamlet.getY(), null);
}
public boolean collision(Sprite s) {
return (s.getX() < 0 || s.getY() < 0 || s.getX() > (WIDTH - 30) || s.getY() > (HEIGHT - 45));
}
public Direction getCollDir(Sprite s) {
if(s.getX() < 0) {
return Direction.LEFT;
} else if(s.getY() < 0) {
return Direction.UP;
} else if(s.getX() > (WIDTH - 30)) {
return Direction.RIGHT;
} else if(s.getY() > (HEIGHT - 45)) {
return Direction.DOWN;
} else {
return Direction.NONE;
}
}
public static void main(String [] args) {
Game ex = new Game();
new Thread(ex).start();
}
}
The errors produced are:
javax.imageio.IIOException: Can't read input file!
at javax.imageio.ImageIO.read(Unknown Source)
at Game.initGame(Game.java:151)
at Game.run(Game.java:172)
at java.lang.Thread.run(Unknown Source)
Exception in thread "Thread-2" java.lang.NullPointerException
at Game.render(Game.java:201)
at Game.run(Game.java:177)
at java.lang.Thread.run(Unknown Source)