I'm trying to deserialize a Json string.
This is my code:
[System.Serializable]
public class SharedWorlds
{
public int worldId { get; set; }
public System.DateTime uploaded { get; set; }
public string username { get; set; }
public string levelName { get; set; }
public string gameVersion { get; set; }
public string description { get; set; }
public string filename { get; set; }
public string screenshot1 { get; set; }
public string screenshot2 { get; set; }
public string userTag { get; set; }
public string userURL { get; set; }
public double price { get; set; }
public int nrDownload { get; set; }
public int votes { get; set; }
}
[System.Serializable]
public class Record {
public List<SharedWorlds> record;
}
try {
SDE3D _webService = new SDE3D();
result= _webService.GetMassiveWorldsList ();
var records = JsonUtility.FromJson<Record>(result);
}
catch(System.Exception ex) {
Debug.Log (ex.Message.ToString ());
}
And this is my valid jSon (here two records, but I want to send many records per time).
[
{
"worldId": 5,
"uploaded": "/Date(1524875719000)/",
"username": "quik",
"levelName": "Station",
"gameVersion": "1.0.1",
"description": "iwoeijksf",
"filename": "0000003.dat",
"screenshot1": "0000003a.png",
"screenshot2": "0000003b.png",
"userTag": "",
"userURL": "",
"price": 0,
"nrDownload": 5,
"votes": 5
},
{
"worldId": 4,
"uploaded": "/Date(1524875659000)/",
"username": "aksio",
"levelName": "Garage",
"gameVersion": "1.0.1",
"description": "Adlkld",
"filename": "0000003.dat",
"screenshot1": "0000003a.png",
"screenshot2": "0000003b.png",
"userTag": "",
"userURL": "",
"price": 0,
"nrDownload": 4,
"votes": 4
}
]
I'm getting error:
"ArgumentException: JSON must represent an object type."
I'm pretty sure the error is in this code line:
var records = JsonUtility.FromJson<Record>(result);
How to deserialize an array of json object ?
Thanks