I'm creating a button class for a game, and I'm using the pygame event loop to detect mouse clicks (specifically when the mouse is released) (I hear it is better the method of using pygame.mousemget_pressed()[0]
). However, the event loop seems to be slow, not responding and performing the buttons function when it is clicked. I think it may be because relate to how I created the event loop in a class, but I'm not sure. Here's a sample of my code:
class Button:
"""A Button class, built for all kinds of purposes"""
def __init__(self, window, rect, message, off_color, on_color, message_color, message_font_size):
pass # just a bunch of variables that use the parameters given
def in_button(self):
mouse_pos = pygame.mouse.get_pos()
if pygame.Rect(self.rect).collidepoint(mouse_pos):
return True
def clicked(self):
if self.in_button():
pygame.event.pump()
for e in pygame.event.get():
if e.type == pygame.MOUSEBUTTONUP:
return True
# I proceed to create 5 instances using this class.
I removed some unnecessary method information in my code. If you need anything more, please help me.