I'm trying to make a 2D racing game here by adding a Jpanel on top of a Jpanel. This is done by using 2 classes which I have posted down below.
The problem is the car is never appears on the track... I'm really not sure what I'm missing.. any help is more than welcome!
Thank you in advance!
Car.java
public class Car extends JPanel implements Runnable
{
private static final long serialVersionUID = 007;
private BufferedImage car = null;
private float x = 100F, y = 100F;
private Thread driveThread = new Thread(this);
private double currentAngle = 0; // angel of the car
private static int[] key = new int[256]; // keyboard input
private float MAX_SPEED = 7F;
private float speed = 0F; // speed of our racing car
private float acceleration = 0.15F;
private int player;
private boolean playable = true;
public Car(int player)
{
this.player = player;
this.setSize(super.getHeight(), super.getWidth());
this.setFocusable(true); // enables keyboard
try
{
if (player == 1)
{
//red car
car = ImageIO.read(this.getClass().getResource(
"/imagesCar/first-0.png"));
System.out.println(car.getColorModel());
} else if(player == 2)
{
//blue car
car = ImageIO.read(this.getClass().getResource(
"/imagesCar/second-0.png"));
x = x +30;
}
} catch (IOException e) {
System.out.println("dupi");
}
// starts the drive thread
startGame();
}
private void startGame() {
driveThread.start();
}
@Override
protected void paintComponent(Graphics g)
{
super.paintComponent(g);
this.setOpaque(false);
// rotation
Graphics2D g2d = (Graphics2D) g;
AffineTransform rot = g2d.getTransform();
// Rotation at the center of the car
float xRot = x + 12.5F;
float yRot = y + 20F;
rot.rotate(Math.toRadians(currentAngle), xRot, yRot);
g2d.setTransform(rot);
//Draws the cars new position and angle
g2d.drawImage(car, (int) x, (int) y, 50, 50, this);
}
protected void calculateCarPosition() {
//calculates the new X and Y - coordinates
x += Math.sin(currentAngle * Math.PI / 180) * speed * 0.5;
y += Math.cos(currentAngle * Math.PI / 180) * -speed * 0.5;
}
protected void carMovement() {
// Player One Key's
if (player == 1) {
if (key[KeyEvent.VK_LEFT] != 0) {
currentAngle-=2;
} else if (key[KeyEvent.VK_RIGHT] != 0) {
currentAngle+=2;
}
if (key[KeyEvent.VK_UP] != 0) {
if (speed < MAX_SPEED) {
speed += acceleration;
}
} else if (key[KeyEvent.VK_DOWN] != 0 && speed > -1) {
speed = speed - 0.1F;
}
speed = speed * 0.99F;
} else {
//Player Two Key's
if (key[KeyEvent.VK_A] != 0) {
currentAngle -= 2;
} else if (key[KeyEvent.VK_D] != 0) {
currentAngle += 2;
}
if (key[KeyEvent.VK_W] != 0) {
if (speed < MAX_SPEED) {
speed += acceleration;
}
} else if (key[KeyEvent.VK_S] != 0 && speed > -1) {
speed = speed - 0.1F;
}
//reduce speed when no key is pressed
speed = speed * 0.99F;
}
}
public void getUnderground() {
}
// get key events!
final protected void processKeyEvent(KeyEvent e) {
key[e.getKeyCode()] = e.getID() & 1;
}
@Override
public void run() {
while (true) {
repaint();
carMovement();
calculateCarPosition();
try {
Thread.sleep(10);
} catch (InterruptedException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
}
}
}
RaceTrack.java
public class RaceTrack extends JPanel
{
@Override
public void paintComponent(Graphics g)
{
Color c1 = Color.green;
g.setColor(c1);
g.fillRect(150, 200, 550, 300);
Color c2 = Color.black;
g.setColor(c2);
g.drawRect(50, 100, 750, 500); // outer edge
g.drawRect(150, 200, 550, 300); // inner edge
Color c3 = Color.yellow;
g.setColor(c3);
g.drawRect(100, 150, 650, 400); // mid-lane marker
Color c4 = Color.white;
g.setColor(c4);
g.drawLine(425, 500, 425, 600); // start line
}
}
main
public static void main(String[] args) {
JFrame mainFrame = new JFrame();
mainFrame.setSize(850,650);
mainFrame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
Container content = mainFrame.getContentPane();
RaceTrack track = new RaceTrack();
Car carP1 = new Car(1);
track.add(carP1);
content.add(track);
mainFrame.setVisible(true);
}