Always the first thing i hear when we talk about design pattern is like a documented solution to common architectural issues.
I am curious to know which design patterns are good solutions to improve performance of an application in general.
Always the first thing i hear when we talk about design pattern is like a documented solution to common architectural issues.
I am curious to know which design patterns are good solutions to improve performance of an application in general.
On a more serious note, design patterns will probably reduce performance. From my experience, the usage of design patterns gives cleaner, more maintainable code. Should you need to optimize anything, you would probably need to de-design pattern the code.
Often performance of code is dependent on a relatively small piece (a data structure, a function, or even a single loop), so it doesn't go into the scope of design patterns any way. Changing a straight forward function in C to a super optimized version in assembly probably won't change the way the entire class behaves.
Flyweight reduces memory consumption.
The Proxy pattern can be used for speed optimization.
The Bridge pattern can change the implementation of an abstraction on the fly - always picking the most efficient one.
The object pool pattern is a software creational design pattern that uses a set of initialized objects kept ready to use – a "pool" – rather than allocating and destroying them on demand.
Object pools are primarily used for performance: in some circumstances, object pools significantly improve performance.
There is nothing like that.Design patterns are used to make your development
and maintance
easier.
mostly design patterns are used for
design pattern is a general reusable solution to a commonly occurring problem in software design
Probably the "don't-do-stupid-tings" pattern. If followed to the tee, you'll find it beats:
Hands down