I'm working on a C# script within a Unity3D Project where I'm trying to take a list of strings and get a 2D list of the permutations. Using this answer's GetPermutations()
in the following fashion:
List<string> ingredientList = new List<string>(new string[] { "ingredient1", "ingredient2", "ingredient3" });
List<List<string>> permutationLists = GetPermutations(ingredientList, ingredientList.Count);
But it throws an implicit conversion error:
IEnumerable<IEnumerable<string>> to List<List<string>> ... An explicit conversion exists (are you missing a cast)?
So I looked at a few places, such as here and came up with the following modification:
List<List<string>> permutationLists = GetPermutations(ingredientList, ingredientList.Count).Cast<List<string>>().ToList();
But it breaks at runtime, gets handled internally, and allows it to continue without indicating a failure – probably because it's running in Unity3D. Here is what I see in Unity3D after I stop debugging the script:
InvalidCastException: Cannot cast from source type to destination type.
System.Linq.Enumerable+<CreateCastIterator>c__Iterator0`1[System.Collections.Generic.List`1[System.String]].MoveNext ()
System.Collections.Generic.List`1[System.Collections.Generic.List`1[System.String]].AddEnumerable (IEnumerable`1 enumerable) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Collections.Generic/List.cs:128)
System.Collections.Generic.List`1[System.Collections.Generic.List`1[System.String]]..ctor (IEnumerable`1 collection) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Collections.Generic/List.cs:65)
System.Linq.Enumerable.ToList[List`1] (IEnumerable`1 source)
Which I interpret as still casting incorrectly, so I also attempted the following approaches and more that I can't remember:
List<List<string>> permutationLists = GetPermutations(ingredientList, ingredientList.Count).Cast<List<List<string>>>();
List<List<string>> permutationLists = GetPermutations(ingredientList.AsEnumerable(), ingredientList.Count);
as well as explicitly casting with parenthesis before the method call like you would in C or Java, still to no avail.
So how should I be casting the results from the GetPermutations()
function to get a List<List<string>>
? Or alternatively, how could I modify the function to only return List<List<string>>
since I don't need it to work for a generic type? I tried to modify the method myself to be the following:
List<List<string>> GetPermutations(List<string> items, int count)
{
int i = 0;
foreach(var item in items)
{
if(count == 1)
yield return new string[] { item };
else
{
foreach(var result in GetPermutations(items.Skip(i + 1), count - 1))
yield return new string[] { item }.Concat(result);
}
++i;
}
}
However, having removed the <T>
from the function name it breaks stating that the body cannot be an iterator block. I have no prior experience with C# and I'm rusty with template functions in strongly typed languages, so any explanation/help is appreciated.
I wasn't sure how to look this issue up, so if this is a duplicate just post it here and I'll delete this post immediately.