I am a high school student and for one of my final projects my assignment includes function prototypes. I will include the code below but the error that always shows up is "uninitialized local variable "name" used". I define that variable in a separate function and return it, but it does not go back to the int main. I'm sure it's something obvious but if anyone could help me I would appreciate it so much. Thanks
// Rock, Paper, Scissors Game
#include <iostream>
#include <cstdlib>
#include <ctime>
#include <string>
using namespace std;
// Global constants to represent rock,
// paper, or scissors.
const int rock = 1;
const int paper = 2;
const int scissors = 3;
int getComputerChoice(int);
int getUserChoice(char);
void determineWinner(int, int);
int main()
{
int compChoice;
char uChoice;
getComputerChoice(compChoice);
getUserChoice(uChoice);
if (uChoice == 'r' || uChoice == 'p' || uChoice == 's') {
determineWinner(compChoice, uChoice);
getComputerChoice(compChoice);
getUserChoice(uChoice);
}
return 0;
}
// ********************************************************
// The getComputerChoice function returns the computer's *
// game choice. It returns 1 for rock (via the ROCK *
// constant), or 2 for paper (via the PAPER constant), *
// or 3 for scissors (via the SCISSORS constant). *
// ********************************************************
int getComputerChoice(int compChoice) {
// Get the system time so we can use it
// to seed the random number generator.
unsigned seed = time(0);
// Use the seed value to seed the random
// number generator.
srand(seed);
// Generate a random number in the range of 1-3.
compChoice = (1 + rand() % 3);
return compChoice;
}
// ********************************************************
// The getUserChoice function displays a menu allowing *
// the user to select rock, paper, or scissors. The *
// function then returns 1 for rock (via the ROCK *
// constant), or 2 for paper (via the PAPER constant), *
// or 3 for scissors (via the SCISSORS constant). *
// ********************************************************
int getUserChoice(char uChoice) {
cout << "Welcome to rock, paper, scissors. Choose 'r' for rock, 'p' for paper, or 's' for scissors.\n";
if (uChoice == 'r' || uChoice == 'p' || uChoice == 's')
cin >> uChoice;
else
cout << "This is not a valid choice.\n";
return uChoice;
}
// ********************************************************
// The determineWinner function accepts the user's game *
// choice and the computer's game choice as arguments and *
// displays a message indicating the winner. *
// ********************************************************
void determineWinner(int compChoice, char uChoice) {
// Display the choices.
switch (1) {
case 'r':
if (compChoice == 1)
cout << "Both of you picked rock, it's a tie./n";
else if (compChoice == 2)
cout << "You lost, you picked rock and the computer picked paper.\n";
else
cout << "You won! You picked rock and the computer picked scissors.\n";
break;
case 'p':
if (compChoice == 1)
cout << "You won! You picked paper and the computer picked rock.\n";
else if (compChoice == 2)
cout << "Both of you picked paper, it's a tie./n";
else
cout << "You lost, you picked paper and the computer picked scissors.\n";
break;
case 's':
if (compChoice == 1)
cout << "You lost, you picked scissors and the computer picked rock.\n";
else if (compChoice == 2)
cout << "You won! You picked scissors and the computer picked paper.\n";
else
cout << "Both of you picked scissors, it's a tie./n";
break;
default:
cout << "Sorry, something's wrong. Try again.";
}
}